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Librazy edited this page Dec 21, 2018 · 1 revision

instruction: /rpgitem power {Item} deflect [facing] [initiative] [cooldownTime] [passive] [cooldownTimePassive]

effect: Bounced arrows and fireballs (rebound)!

When the parameter setting [initiative] is true and [passive] is false and the skill has been cooled ([cooldownTime] is zero), you can set the left and right keys to trigger reflection of the flying prop in [duration] time. The current player is heading

When the parameter setting [initiative] is false and [passive] is true, there is a probability of % when the skill trigger interval [cooldownTimePassive] returns to zero. The flight prop is reflected to the direction the current player is facing. on

Attributes:

  • facing
    • Type: double
    • Default: 30
    • Setting status: optional
    • Effect: Maximum capture angle (angle between current sight and flight prop)
  • initiative
    • Type:initiative
    • Default: true
    • Setting status: optional
    • Role: Active mode (need to trigger actively)
  • cooldownTime
    • Type: int
    • Default: 20 moments
    • Setting status: optional
    • Role: skill cooldown (when active mode is true)
  • passive
    • Type: boolean
    • Default: false
    • Setting status: optional
    • Role: whether to enable passive mode
  • cooldownTimePassive
    • Type: int
    • Default: 20 moments
    • Setting status: optional
    • Effect: Interval for triggering the skill (in case of passive mode, if the passive is true)
  • chance
    • Type: int
    • Default: 50
    • Set status: additional
    • Role: Sets the chance for the skill to trigger in passive mode (%)
  • isRight
    • Type: boolean
    • Default: true
    • Set status: additional
    • Role: active mode is left or right trigger, true is the right
  • duration
    • Type: int
    • Default: 50 moments
    • Set status: additional
    • Function: setting the anti-active time in active mode
  • consumption

Example /rpgitem power testdeflect deflect

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