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BinFile
BinFile class is used for accessing & modifying an existing binary file or creating a new one in the file system from QJS scripts.
Its constructor takes 2 forms.
-
new BinFile()
Creates the object with empty values.
-
new BinFile(path, [mode])
Creates the object and opens the specified
path
with the specifiedmode
mode
can be one of-
r
= read only -
w
= write only -
rw
= read/write -
a
= append
-
Once the object is created, the following functions become available.
-
<obj>.Open(path, mode)
Opens a new file
path
in the specified mode. If any file is already open using this object, it is automatically closed first.Returns
true
if successfully opened. -
<obj>.Close()
Closes currently open file if any.
-
<obj>.AtEnd()
Check whether End of File has reached.
-
<obj>.Seek(pos)
Seeks to specified position i.e. Change the file position offset to
pos
.Returns
true
if successful.
-
<obj>.ReadText([size], [from], [enc])
Read
size
bytesfrom
the specified position as a text string with the specified Encoding. All arguments are optional.size
andfrom
defaults to -1 andenc
defaults toASCII
.If
size
is negative then all remaining bytes are read.If
from
is negative, bytes are read from the current position, and then the position gets incremented. -
<obj>.ReadHex([size], [from])
Read
size
bytesfrom
the specified position as a hex string. Both arguments are optional and defaults to -1.If
size
is negative then all remaining bytes are read.If
from
is negative, bytes are read from the current position, and then the position gets incremented. -
<obj>.ReadInt8([from])
<obj>.ReadInt16([from])
<obj>.ReadInt32([from])Read 1/2/4 bytes
from
the specified position as a signed integer respectively.from
defaults to -1.If
from
is negative, bytes are retrieved from the current position, and then the position gets incremented. -
<obj>.ReadUint8([from])
<obj>.ReadUint16([from])
<obj>.ReadUint32([from])Read 1/2/4 bytes
from
the specified position as an unsigned integer respectively.from
defaults to -1.If from is negative, bytes are retrieved from the current position, and then the position gets incremented.
-
<obj>.WriteText(str, [to], [enc])
Write the text string of specified Encoding to the specified position. Both to & enc are optional. to defaults to -1 and enc defaults to ASCII.
If to is negative, bytes are written at current position, and then the position gets incremented.
Returns
true
if successful elsefalse
. -
<obj>.WriteHex(str, [to])
Write the hex string to the specified position. to defaults to -1.
If to is negative, bytes are written at current position, and then the position gets incremented.
Returns
true
if successful elsefalse
. -
<obj>.WriteInt8(value, [to])
<obj>.WriteInt16(value, [to])
<obj>.WriteInt32(value, [to])Writes a signed 8/16/32 bit integer
to
the specified position respectively.to
defaults to -1.If
to
is negative, bytes are written at current position, and then the position gets incremented.Returns
true
if successful elsefalse
. -
<obj>.WriteUint8(value, [to])
<obj>.WriteUint16(value, [to])
<obj>.WriteUint32(value, [to])Writes an unsigned 8/16/32 bit integer
to
the specified position respectively.to
defaults to -1.If to is negative, bytes are written at current position, and then the position gets incremented.
Returns
true
if successful elsefalse
.