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DataMap
A DataMap is used to collect arbitrary data about some object. The data is stored in a map, that is an unordered list of key value pairs. Data can be added to and removed from the DataMap. DataMaps also include functions to save their contents to files.
###Usage The Set() and Get() methods write values into and read values from a data Map. Append can be used to add lists of data one element at a time. See interface below for more instructions.
###Interface
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template void Set(const string &key, const Type& value)
- sets a key/value pair in DataMap
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string Get(const string &key);
- retrieve the value associated with "key"
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template void Append(const string &key, const Type &value)
- appends a value at "key" to a DataMap.
This creates a list with the format "[Value1,Value2,Value3,...]" associated with key. If Set() is used on a list, it will overwrite the list. If Append() is used with value what was assigned with Set(), an error will be reported and MABE will terminate. -
void Clear(const string &key)
- Clear the key and it's data from the DataMap
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void ClearMap()
- clear all keys (and data) from the DataMap
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bool fieldExists(const string &key);
- retrun true DataMap contains key
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void writeToFile(const string &fileName, const vector& keys = { })
- write the contents of this DataMap to fileName
This file will contain a header line with the key names. If keys is provided, then only write the values associated with keys. -
vector getKeys()
- return a vector with all of the keys in this DataMap
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void SetMany(vector dataPairs);
- takes a vector of string with key/value pairs. Calls Set() with each pair.
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