add OsuModKeepInScope #547
GitHub Actions / Test Results (macOS, SingleThread)
failed
Jul 7, 2024 in 0s
5946 passed, 2 failed and 52 skipped
❌ TestResults-macOS-SingleThread.trx
6000 tests were completed in 1648s with 5946 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity | 4✅ | 1❌ | 2s | |
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations | 5✅ | 1❌ | 16s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity
✅ TestCatch
✅ TestConstructor
✅ TestMania
❌ TestOsu
osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
Expected: True
But was: False
✅ TestTaiko
❌ osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations
✅ TestBestRulesetIsRecommended
✅ TestConstructor
❌ TestCorrectStarRatingIsUsed
"Wait for main menu" timed out
✅ TestCurrentRulesetIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestSecondBestRulesetIsRecommended
Annotations
Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestOsu
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
Expected: True
But was: False
Raw output
osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
Expected: True
But was: False
at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
1) at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations ► TestCorrectStarRatingIsUsed
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
"Wait for main menu" timed out
Raw output
"Wait for main menu" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
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