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add OsuModKeepInScope #547

add OsuModKeepInScope

add OsuModKeepInScope #547

GitHub Actions / Test Results (macOS, SingleThread) failed Jul 7, 2024 in 0s

5946 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-SingleThread.trx

6000 tests were completed in 1648s with 5946 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity 4✅ 1❌ 2s
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations 5✅ 1❌ 16s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity

✅ TestCatch
✅ TestConstructor
✅ TestMania
❌ TestOsu
	  osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
	  Expected: True
	  But was:  False
	
✅ TestTaiko

❌ osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations

✅ TestBestRulesetIsRecommended
✅ TestConstructor
❌ TestCorrectStarRatingIsUsed
	"Wait for main menu" timed out
✅ TestCurrentRulesetIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestSecondBestRulesetIsRecommended

Annotations

Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestOsu

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
    osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
    Expected: True
    But was:  False
  
Raw output
  osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope has osu.Game.Rulesets.Osu.Mods.OsuModAutopilot in it's incompatible mods, but osu.Game.Rulesets.Osu.Mods.OsuModAutopilot does not have osu.Game.Rulesets.Osu.Mods.OsuModKeepInScope in it's incompatible mods.
  Expected: True
  But was:  False

   at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

1)    at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /Users/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations ► TestCorrectStarRatingIsUsed

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "Wait for main menu" timed out
Raw output
"Wait for main menu" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)