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2. The Editor must be customizable to meet the unique needs of each user and project.
3. Art, audio, writing and design-centric workflows should require a minimal level of technical expertise.
## Group tools by task into workspaces
Tools should be grouped together into customizable workspaces to reflect the needs of common tasks: creating a level, debugging and optimizing a game, writing dialog, and so on.
It's okay for tools to be duplicated across the default workspaces if they're needed by more than one workflow!
## Redundant interaction paradigms for accessibility
1. Anything that can be done via a mouse click can be done via a hotkey.