Copyright (c) Fouad Valadbeigi ([email protected])
This is a project that I did a year ago which I recently decided to share it on Github. It uses a global shader to render a ray traced scene onto the screen. The scene contains a refractive ball, a super simple "sky" and a ground floor. It is basically this in UE4 :)
- The ball can be moved via the arrow keys and
WASDQE
. - Radius of the ball can be changed with the keys R (increase) and F (decrease).
- Index of refraction can be changed with the keys T (increase) and G (decrease).
- Lights are procedurally animated.
- Unreal Engine 4.21.1
- Windows 10
- Visual Studio 2017 (any edition)
See Copyright.txt