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Global Shader Example In UE4

Copyright (c) Fouad Valadbeigi ([email protected])

Introduction

This is a project that I did a year ago which I recently decided to share it on Github. It uses a global shader to render a ray traced scene onto the screen. The scene contains a refractive ball, a super simple "sky" and a ground floor. It is basically this in UE4 :)

Interactivity

  • The ball can be moved via the arrow keys and WASDQE.
  • Radius of the ball can be changed with the keys R (increase) and F (decrease).
  • Index of refraction can be changed with the keys T (increase) and G (decrease).
  • Lights are procedurally animated.

Prerequisites

Copyright

See Copyright.txt