Skip to content

Releases: aekrylov/vic2_economy_analyzer

v0.14.1 - Update packaging

08 Dec 23:41
Compare
Choose a tag to compare

The app now does not require manual Java installation, can be used as standalone desktop app (see files below)

How to run:

  • On Windows extract the archive and run the exe file
  • On Linux extract the archive and run binary in bin/ folder

You can also try installers for Windows, MacOS and Linux (deb), but these may or may not work:

v0.13.1 - some fixes

29 Nov 16:46
Compare
Choose a tag to compare
  • Count HPM serf POPs properly
  • Fix CSV export problems
  • Add manual export button for existing save files
  • Add more fields to single country CSV export

v0.13

29 Nov 15:48
Compare
Choose a tag to compare
  • Implement CSV export
  • Add more metrics and fix some existing ones
  • Probably make compatible with newer Java versions

To export save data to CSV:

  1. Add a Watcher
  2. You can add save files to be indexed by a watcher manually (e.g. add old saves in the folder) with the manual add button
  3. When ready press Export in the table
  4. You can export several statistics for one country tag, or one statistic for all country tags

v0.12 - Introducing Watchers

11 Apr 10:27
Compare
Choose a tag to compare

Watcher is a subprogram that runs inside Vic2SGEA, watches for new/changed files in specified directory, and writes economical history of your game to specified history file in JSON format, so it can be easily parsed by third-party tools.
Currently only writing game history is available. Export or display of that history will be added in future versions.
To create a watcher, use 'Set active watcher' menu entry. Note that if 'History file' doesn't exist, it will be created automatically.

v0.11.4 - Reduced memory usage

10 Feb 14:40
Compare
Choose a tag to compare
  • Memory usage should be much smaller now, especially for large files
  • Slightly improved appearance (margins, scaling, number formatting etc)

v0.11.3

06 Feb 18:25
Compare
Choose a tag to compare
  • Fixed GDP calculation (imported intermediate goods now aren't substracted)
  • Improved error messages a little, so now you can see full error message and copy it

v0.11.2

06 Feb 13:55
Compare
Choose a tag to compare
  • Increased max RAM usage to 1GB, so now large late game files will load
  • Fixed various minor issues

v0.11.1 - Fix for unknown production types

06 Feb 18:22
Compare
Choose a tag to compare
  • Switched to the old way of counting actual supply. This will change numbers a little and makes the app fully mod-compatible.

v0.11 - New GDP algorithm

05 Feb 13:54
Compare
Choose a tag to compare
Pre-release
  • GDP value is now true GDP calculated using production approach (total value of produced goods less total stockpiles of artisans and factories).
  • Added basic error handling. App shouldn't hang on loading screen infinitely anymore.
  • Improved UI a little

v0.10.2 - New way of counting production

05 Feb 11:04
Compare
Choose a tag to compare

Added a new way of counting production: count production of all artisan pops, RGOs and factories. Results are a little different, noticeable difference for precious metals production. Notice that it is still not real GDP, but just total supply of all goods.
The new count is under 'Real GDP' column, added for comparisons with old data.
In v0.11 those two GDP fields will be replaced by true GDP.