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Anton Krylov edited this page Nov 29, 2021 · 5 revisions

What is it?

Economy analyzer is a handy tool for analyzing world economy for your saved games.

It calculates some useful economic information for countries and goods presented in game and can show charts.

How do I use it?

Please read README.md for instructions on how to run.

What can it do?

  1. Display various information about countries
  2. Display various information about products (by clicking on Goods button)
  3. Track game history
  4. Export data to CSV

All the table rows are double-clickable, all the piechart slices are single-clickable.

You can sort tables. For countries table you can hide/unhide columns using little plus sign to the right of the table.

What are those columns?

For countries:

  • Total supply is total amount of goods produced according to the game calculations.
  • Actual supply is total amount of goods produced in that country and sold on the market, according to game calculations.
  • GDP is a GDP of a country, i.e. total value of goods sold (calculated manually) less factories and artisans stockpiles
  • GDP per capita is GDP per 100'000 citizens, in pounds
  • Actual supply with deductions is actual supply less stockpiles.
  • Gold income is total value of precious metals mined in country, in pounds
  • Unemployment rates are given for GRO and factory workers, respectively

Note that actual supply with deductions differs a little from GDP, which means that some numbers the game provide are weird.

For products:

  • GDP is (supply - stockpiles)
  • Supply is how much was produced
  • Consumption is how much was bought
  • Affordable is the real demand for good
  • Max demand ???
  • Base price is specified in game price
  • Min and max prices are 20% and 500% of base price, respectively
  • Trend is the last price change
  • Overproduced is demand/supply (if greater than 100%, then some fraction of produced good was destroyed)
  • Inflation is market price / base price