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v0.5.0-alpha: The Counter Offensive

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@Taliayaya Taliayaya released this 17 Sep 17:16

v0.5.0-alpha: The Counter Offensive

During the last release, the Legion got smarter and our soldiers had to fall back.

In this new version, you will, inside your beautiful Juggernaut, head into a patrol in order to investigate the positions of the Legion.
The Legion must not be aware of our future plans. Your final objective will be to investigate an old base and determine whether it could be useful to pursue our advance against them.
The Legion must not be a threat. DESTROY THEM ALL.

For that, using your scavenger to its full extent is necessary. Your mechs alone won't be enough to destroy an army of Legion.

If you like this new version, please consider contributing on Patreon or helping us make this project awesome!
This version 5.0 is released exactly 3 months after the version 0.0.0-alpha, in only 3 months, where we only had a "juggernaut" that could barely move (or go into space program), we went pretty far, and that's thank to you all <3 ! 🎊

If you have never played or were deceived by the previous versions, you should try again as this version drastically changes the game.

What's new

  • A new map
  • Discord integration thanks to @nemodesm
  • Quest system (Kill, reach, timer...)
  • Minimap improvement

KeyBindings

  • W A S D (or equivalent in your language) to move the juggernaut
  • Left Click to fire the main weapon
  • Right Click to fire the secondary weapon
  • Mouse Wheel: to Zoom In or out (up to 8.0X)
  • Mouse movement to rotate the juggernaut
  • ESC to pause and open the settings
  • Space to revive when destroyed
  • F, (Follow) you order the Scavenger to follow you / meet you
  • H, (Hold) you order the Scavenger to stop any movement.
  • G : (Go To) first press, you enter the design target mode.
    You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
    Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
    Recast G to cancel the Go To mode.
  • Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
  • Alt: Enter or Exit HUD Window Edit mode.
  • Shift: Considerably increase the movement speed.

Pause Menu

Pause menu is accessible by pressing ESC

Settings

In the Settings menu, you are able to change various parameters and some for testing purposes!

Guide

In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressivly field. Don't hesitate to suggest something! (We're lacking of ideas)

Before reporting anything

  • Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
  • Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
  • Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.

DISCLAIMER

This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.

Contribution

Patreon / Donations

Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!

  • Cold_
  • Excalibur's Blad
  • amadi
  • terrainCiel5173
  • MobiusReaper
  • Kazuto Von Harlock

Project Development

Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.

What's Changed

New Contributors

Full Changelog: v0.4.0-alpha...v0.5.0-alpha