Releases: Taliayaya/Project-86
Hotfix
The last release created many bugs. This version is here to fix most of them.
What's Changed
- V1.3.0 hotfix by @Taliayaya in #79
Full Changelog: v1.3.0-alpha...v1.3.1-alpha
v1.3.0-alpha: Personal Marks
After a long trip, the next release is finally here!
It includes the personal marks created during the contest! The system is still new and bug can appear. More credits (such as personal marks description; authors; etc) will be added.
Adding a new game mode, still very buggy, especially for weak computer as many entities are getting spawned, not very efficiently. It will be improved in the next version/reworked.
Thank you to all our patreon supporter! Please be aware that since the break, we accumulated a good amount of money. So don't hesitate to resign if needed!
/!\ The Launcher is currently broken and is not be able to download the new release. Please consider downloading the .zip file and play from it until a solution is found
What's Changed
- 2022.3 migration by @Taliayaya in #74
- Large scale offensive by @Taliayaya in #75
- Personal Marks by @Taliayaya in #78
Full Changelog: v1.2.1-alpha...v1.3.0-alpha
v1.2.1-alpha: Hotfix
Thank you for playing this new version, the team sincerely hope you enjoy it!
Changed
- fixed hud
- changed reload sound
- increased default juggernaut health from 100 to 500
- reduced lowe up (x axis) rotation by 10 degrees (when looking up, not down)
- sliding less on hills
What's Changed
- Hotfix by @Taliayaya in #73
Full Changelog: v1.2.0-alpha...v1.2.1-alpha
v1.2.0-alpha: Juggernaut and New HUD
This version (finally) releases a Juggernaut model for our 86. Moreover, the HUD was entirely remade, offering a way more modern approach, thanks to artzeayuuh.
Third person and freelook were also added.
Changed
- Added Juggernaut model
- New HUD
- New Minimap Icons
N
(by default) to toggle the Objective windowM
to toggle the minimap window- settings to disable the cockpit view.
- Hold
Mouse Wheel Button
to look at the juggernaut in Free view V
to swap between first and third person (first by default)- Removed HUD window editor
- New heavy machine gun effects
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
- artzeayuuh remade the entire UI (and soon the main menu??!!)
- Excalibur's Blad improved the very heavy Juggernaut model and even more (secrets!!!)
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- Isziahs
- Scorch219
- Kazuto Von Harlock
- 敬淇 孙
- Frata
- Dullahan (rjsx)
- terrainCiel5173
- Mirrorslav
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
Special thanks for this version to Excalibur's Blad and artzeayuuh.
Full Changelog: v1.0.0-alpha...v1.1.0-alpha
What's Changed
- Juggernaut by @Taliayaya in #70
- Jugg UI update by @Taliayaya in #71
Full Changelog: v1.1.1-alpha...v1.2.0-alpha
v1.1.1-alpha: Hotfix and Scavenger textures
Thank you to those who played the new version of this project. Most of the bugs encountered were fixed.
Changes
Story
- Added dialogue between Ameise arrival and Ambush
- Added zone to show ambush spot
Legion:
- reduced wander radius from 100 to 30
- Increase position spot time from 9s to 30s
Juggernaut
- Increased Juggernaut secondary ammo damage from 5 flat to between 10 and 5, depending on distance travelled.
- Reduced Juggernaut secondary ammo fire rate from 10 hit per seconds to 7
Scavenger
- Added Scavenger Textures by Matsu Moshi
Ameise
- Increased Ameise ammo damage from 5 flat to between 6 and 4, depending on distance travelled.
- Reduced Ameise firerate from 10 to 8
Lowe:
- Increased Lowe field of view from 250 to 300
- Rotation speed increased by 50%
- New bullet miss effect
UI
- No ammo display when running out of ammo, no longer when releasing
- Added HUD Window reset all button
- Added HUD Window send backward button
- Selecting a window put it to the foreground
What's Changed
- Hotfix 1.1.1 by @Taliayaya in #55
Full Changelog: v1.1.0-alpha...v1.1.1-alpha
v1.1.0-alpha: Chapter 1 - Tutorial
This version releases the first story chapter.
Lowe model added.
Ameise model added.
Juggernaut and Dinosauria for v1.2.0-alpha normally
Added
- Lowe Model, Infinite thanks to Matsu_Moshi for this wonderful model
- Ameise Model, thank you to all our contributors!
- New Map and Chapter 1: tutorial
- New musics and sounds effects, thank to the incredible XYETRY
- Optimised maps, the Base Quest mission should not lag anymore.
- Legion network, sharing your position to all the units nearby.
- Lowe and Ameise death animation
- Lowe armor and weakness system.
And way more!
We also added analytics to the project, a way to gather information about your game sessions. At the beginning of the game, you are prompted about it. If you agree to it, it will be used to gather information about the players, their achievements and their regions. This will be mainly used to prepare the multiplayer and where servers should be located. As well as seing you enjoy this game
Nerfed
- Ameise and Lowe movement speed reduced by 50%
- Juggernaut movement speed reduce by 60%
- Lowe spot range reduced from 800m to 100m
- Lowe rotation speed reduced by 50%
- Juggernaut Secondary Ammo speed reduced (less range)
Buffed
- Juggernaut main Ammo speed increased by 15%
- Juggernaut climbing and wire speed
What's Changed
- Update of files by @Taliayaya in #50
- fix directives for conditional Discord integration by @ShiinaRinne in #51
- Chapter 1 by @Taliayaya in #52
- Lowe skin - Analytics - Bug fixes by @Taliayaya in #53
New Contributors
- @ShiinaRinne made their first contribution in #51
- XYETRY made sounds effects as well as musics for this project such as
Project 86: Winners and Losers
- Matsu_Moshi created the Löwe model
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedF
, (Follow) you order the Scavenger to follow you / meet youH
, (Hold) you order the Scavenger to stop any movement.G
: (Go To) first press, you enter the design target mode.
You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
Recast G to cancel the Go To mode.- Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
Alt
: Enter or Exit HUD Window Edit mode.Shift
: Considerably increase the movement speed.
Pause Menu
Pause menu is accessible by pressing ESC
Settings
In the Settings menu, you are able to change various parameters and some for testing purposes!
Guide
In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressively filed. Don't hesitate to suggest something! (We're lacking of ideas)
Main Menu
Swap between screens with F1 F2 and F3
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- Isziahs
- Scorch219
- Kazuto Von Harlock
- 敬淇 孙
- Frata
- Dullahan (rjsx)
- terrainCiel5173
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
Special thanks for this version to XYETRY, Matsu_Moshi, Cold_ and Excalibur's Blad.
Full Changelog: v1.0.0-alpha...v1.1.0-alpha
v1.0.0-alpha: Main Menu
This version releases the main menu.
Selection of the training ground was retablished.
Additional Graphics settings added.
Added:
- The main menu scene.
- Scene loading system
- Loading Scene
- Graphic settings for grass density
- Map selection system (locked, hidden, unlocked, etc.)
- Entering game animation
- Sounds/Musics (quest start, game start)
- Additional Assets (lots of file)
Fixed
- bug from the Singleton class
- EventManager instantiated too late, resulting on unexpected behaviours
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedF
, (Follow) you order the Scavenger to follow you / meet youH
, (Hold) you order the Scavenger to stop any movement.G
: (Go To) first press, you enter the design target mode.
You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
Recast G to cancel the Go To mode.- Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
Alt
: Enter or Exit HUD Window Edit mode.Shift
: Considerably increase the movement speed.
Pause Menu
Pause menu is accessible by pressing ESC
Settings
In the Settings menu, you are able to change various parameters and some for testing purposes!
Guide
In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressively filed. Don't hesitate to suggest something! (We're lacking of ideas)
Main Menu
Swap between screens with F1 F2 and F3
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- Isziahs
- Scorch219
- Kazuto Von Harlock
- 敬淇 孙
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
What's Changed
- Quest by @Taliayaya in #46
- Main menu by @Taliayaya in #49
Full Changelog: v0.5.1-alpha...v1.0.0-alpha
v0.5.1-alpha: Graphics Settings
The 5.0 was a big leap forward for this project. Gaining a new map, having objectives and quests added more fun. However, this map is, certainly beautiful, but also terribly consuming in term of resources. Something that not everyone can afford.
Hence this release aims to fix bugs reported in the 5.0 and to help fixing performance issues for the players.
What's New
- Graphics Settings window (Available in the Game settings)
- Graphics Quality set to Medium by default (previously High, modifiable in Graphics settings)
- Scavenger Tutorial in the Guide Section
- Orange texture for Scavengers to replace the empty one.
What's changed
- Scavenger Movement Speed increased by 100%
- The Zoom Camera is no longer active when the zoom is off
- Minimap and other HUD window default zoom opacity set to 1
Fixed
- Removed flying building
- The position of the Minimap and Quest Window were set to a better place (caused by a bug)
- The 7 missing Ameises of the last part of the mission are now spawning correctly
- Collisions by certain elements (rocks) that were too big
Conclusion
Thank you to our Patreon supporters for the constant help on this project:
- Excalibur's Blad
- Isziahs
- Kazuto Von Harlock
- terrainCiel5173
Thank you to our developers, issue reporters and alpha testers for helping to make this patch out!
v0.5.0-alpha: The Counter Offensive
v0.5.0-alpha: The Counter Offensive
During the last release, the Legion got smarter and our soldiers had to fall back.
In this new version, you will, inside your beautiful Juggernaut, head into a patrol in order to investigate the positions of the Legion.
The Legion must not be aware of our future plans. Your final objective will be to investigate an old base and determine whether it could be useful to pursue our advance against them.
The Legion must not be a threat. DESTROY THEM ALL.
For that, using your scavenger to its full extent is necessary. Your mechs alone won't be enough to destroy an army of Legion.
If you like this new version, please consider contributing on Patreon or helping us make this project awesome!
This version 5.0 is released exactly 3 months after the version 0.0.0-alpha, in only 3 months, where we only had a "juggernaut" that could barely move (or go into space program), we went pretty far, and that's thank to you all <3 ! 🎊
If you have never played or were deceived by the previous versions, you should try again as this version drastically changes the game.
What's new
- A new map
- Discord integration thanks to @nemodesm
- Quest system (Kill, reach, timer...)
- Minimap improvement
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedF
, (Follow) you order the Scavenger to follow you / meet youH
, (Hold) you order the Scavenger to stop any movement.G
: (Go To) first press, you enter the design target mode.
You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
Recast G to cancel the Go To mode.- Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
Alt
: Enter or Exit HUD Window Edit mode.Shift
: Considerably increase the movement speed.
Pause Menu
Pause menu is accessible by pressing ESC
Settings
In the Settings menu, you are able to change various parameters and some for testing purposes!
Guide
In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressivly field. Don't hesitate to suggest something! (We're lacking of ideas)
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- amadi
- terrainCiel5173
- MobiusReaper
- Kazuto Von Harlock
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
What's Changed
- Added Discord Integrations Basics by @nemodesm in #39
- Map test by @Taliayaya in #40
New Contributors
Full Changelog: v0.4.0-alpha...v0.5.0-alpha
v0.4.0-alpha: Legion's Attack
v0.4.0: Legion's Attack
This version 0.4.0-alpha made Legion smarter by giving them the ability to wander or patrol in areas to eliminate what remains of humanity. In addition, players will start to discover the potential of the Juggernaut HUD by being able to customize their HUD: The position, the size, the opacity while zooming or while active, whether its enable or not.
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weapon- Mouse Wheel: to Zoom In or out (up to 8.0X)
Mouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedF
, (Follow) you order the Scavenger to follow you / meet youH
, (Hold) you order the Scavenger to stop any movement.G
: (Go To) first press, you enter the design target mode.
You'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
Recast G to cancel the Go To mode.- Hide (no key). If the Scavenger is damaged, the Hide state will automatically be triggered. It will cancel any movement running. The Scavenger will try to find the origin of the danger and hide from it by going behind walls, running away.
Alt
: Enter or Exit HUD Window Edit mode.Shift
: Considerably increase the movement speed.
Pause Menu
Pause menu is accessible by pressing ESC
Settings
In the Settings menu, you are able to change various parameters and some for testing purposes!
Guide
In the guide, you'll be able to review some important features of the game. Consider checking it after every release, more information will be available and progressivly field. Don't hesitate to suggest something! (We're lacking of ideas)
Before reporting anything
- Please note that the stats of the juggernaut can change and are temporary. This include: Movement Speed, Damage, Bullet Speed...
- Sounds and visual effects are temporary (shoot, "juggernaut"/"legion models, explosions)
- Feel free to report anything to the Issue page or the Discord Community Server or to suggest improvement/idea.
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
- Cold_
- Excalibur's Blad
- amadi
- terrainCiel5173
- MobiusReaper
- Kazuto Von Harlock
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
Full Changelog: v0.3.1-alpha...v0.4.0-alpha