v0.2.1-alpha: Hotfix
v0.2.1-alpha: Hotfix
Thank you to all of you that played this third minor version and notified some bugs / unexpected effects.
This new version should cover most of the bugs notified. If you find any other, please report them.
Bugs notified that were fixed or that won't be fixed.
Thank you to the issues reported at #28 and #24 that accelerated the fix
- Aggro for jugg didnt work, it did work for scavenger
launcher didnt make shortcutbullet still slightly to the right- Big building is uncolliable for legion, legion bullet, and it pathfinding
- sound of engine is unloop, it is quieter when walk instead of other way too
- respawn doesn't work
- after we use go to command, Fido command will stuck to "go to" until we order anything else even after he reach his destination
- Sound. engine sound is louder when idle instead of walk
Bug that still carry over
- If pause too early when it restart or respawn, game freeze. If put too many input at once, it crash (discover in 1.2 by Excal)
- Settings Reset does not work on "sfxVolume" in Sound Settings (discover in 1.2 by Excal)
- Secondary Fire randomly fails still happen. both randomly and after put speed to 100 sometime (discover by rain in 0.1.0, discover more trigger by Excal)
- Pause Menu does not open after Reloading Scene (discover in 1.2 by Excal)
glitch where we go under floor is still possible, just harder to do (discover in 1.2 by Excal)
What's Changed
- Hotfix 0.2.0-alpha by @Taliayaya in #29
Full Changelog: v0.2.0-alpha...v0.2.1-alpha