Restore RenderEngineVtk MultiMaterialObject test for EGL #22053
+147
−179
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The crux of this was that rainbow_stripes.png has an alpha channel. When we enabled shadows in VTK, we swapped out rendering pipelines which treated meshes with those images differently. The test never really noticed that these changed. Changing the backend merely caused the change to manifest in a way that the test noticed (merely by happenstance).
The solution:
This does mean we don't have a test of transparent things. This is not a problem:
Resolves #22044
This change is