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Add new map "GridWar" by mpixel #337

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mpixelate
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Features:

  • 3d grid entirely composed of indestructible blocks

Details:

  • 4 teams (100 chests for each team)
  • some iron and mese ores

screenshot

@farooqkz
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farooqkz commented May 6, 2024

From the screenshot, sounds like a cool map :)

Edit: This is my review:

The map is cool, interesting, yet very simple. I like it. I don't see much of a thing which needs to be changed before a merge. Though I didn't exactly count the number of ores for each side. I think this map is suitable for all game modes we currently have(nade, classes and classic). I think in future, this map could be a good candidate for flagwars as well.

There are some stuff which I don't have explicit opinion on them but are of great note:

  • Perhaps the map should be a little bit brighter by default? or perhaps left it as is so players can hide in the shadows?
  • Perhaps there are too few ores there? Maybe add some mese crystals as ores or as treasure chest items?

@mpixelate
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mpixelate commented May 6, 2024

Thank you for your review. Players can find some mese (15%) and iron(20%) ores from treasures. To use mese in treasures players need to have steel pickaxe at least. Also there are (2+6)*3=24 mese ores and 18+17*2=52 iron ores for each team, if I counted correctly.

@Themostrandom
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Themostrandom commented May 6, 2024

Is it like the Sierpinski triangle?

I'll test it on Wednesday if I have time.

@mpixelate
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No, it is not Sierpinski triangle, it is just 3d grid.

@Themostrandom
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download

@farooqkz
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farooqkz commented Jun 2, 2024

What is status of this PR?

@Themostrandom
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Hello, I tested your map, I like it but it disturbs me: its darkness disturbs me, I can't see anything... Maybe making a roof in verse with a fixed time at 8:00 for example would be nice. When I spawn, my hotbar is full (I suggest you leave out the worms and put in 99 block of cobble. Finally, I don't think the nade fight mod is a good choice for this map. It lets you climb, but it's almost impossible to get to the sides without falling into holes and losing 3/4 of your life.
screenshot_20240614_145457

@@ -0,0 +1,21 @@
game_modes = return {"classes","nade_fight","classic"}
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Suggested change
game_modes = return {"classes","nade_fight","classic"}
game_modes = return {"classes","classic"}

@mpixelate
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mpixelate commented Jun 14, 2024

When I tested the map, it was bright enough like in the first screenshot. The walls and floor should be darker, because that was the design.
Additionally, I think nade fights is the best mode for this map. I don't understand how you were losing your life. And HP regen is fast in nade fights

@Themostrandom
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image

Minetest.5.8.0.Solo.OpenGL.4.6.0.2024-06-15.09-35-59.mp4

@mpixelate
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image

This error happened on every map on my PC, so I ignored it.

The map appears darker on your PC than on mine. This is due to the light curve gamma.

Light curve gamma = 1.0
screenshot_20240615_150000

Light curve gamma = 3.0
screenshot_20240615_150020

Maybe making a roof in verse with a fixed time at 8:00 for example would be nice.

How to do this?

I may add more sources of light if others also experience darkness.

And gameplay in nade fights: https://youtu.be/RA1ZR9bPwog

@ScaleRaker
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The map does not have any bugs in it as far as I can tell, but in my personal opinion it is a little too simple. I personally like complicated maps, so it's probably just me. Also, I also would think that more light would be nice.

@mpixelate mpixelate marked this pull request as draft August 2, 2024 19:02
@HobbitPower
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@mpixelate since it's marked as a draft, I will label it as WIP. let me know when it's ready for review again.

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5 participants