Releases: LostArtefacts/TRX
Releases · LostArtefacts/TRX
Release 2.9
Video preview:
Changes:
- added generic SDL-based controller support (#278)
- added the ability to make freshly triggered (runaway) Pierre replace an already existing (runaway) Pierre (#532)
- added a fade out when completing Lara's Home (#383)
- added the config option to change the number of save slots (#170)
- changed default save slot count to 25 (#170)
- fixed Tihocan chain block sound (#433)
- fixed passport menu with high UI scaling (#546, regression from 2.7)
- fixed passport menu border being off by one pixel (#547)
- fixed the new game and save game passport options using the wrong closing animation (#542, regression from 2.7)
- fixed bridges at floor level appearing under the floor (#523)
- fixed Lara's outfit in Lara's Home when replaying the level (#571, regression from 2.7)
- fixed crash when dying in the gym level with no saves (#576, regression from 2.8)
- fixed exiting select level menu causing deaths in a new game incremented in that slot (#575, regression from 2.8)
- removed DInput-based XBox controller support
Release 2.8.2
- fixed Lara not picking up items near the edges of room portals (#563, regression from 2.8)
Release 2.8.1
Release 2.8
Video preview:
Changes:
- added the option to pause sound in the inventory screen (#309)
- added level selection to the load game menu (#197)
- added the ability to pick up multiple items at once with walk to items enabled (#505)
- added the ability to skip pictures during fade animation (#510)
- added a cheat to increase the game speed (#135)
- added a matrix stack overflow error check and message if GetRoomBounds runs infinitely (#506)
- added ability to turn off trex collision (#437)
- changed the savegame dialog to remember the user's requested slot number (#514)
- changed the new game dialog to always fall back to new game
- fixed ghost margins during fade animation on HiDPI screens (#438)
- fixed music rolling over to the main menu if main menu music disabled (#490)
- fixed Unfinished Business gameflow not using basic / detailed stats strings (#497, regression from 2.7)
- fixed picking up multiple underwater pickups with walk to items enabled (#500)
- fixed incorrect Lara health when restarting a level
- fixed pushables breaking with flipped rooms when loading a save (#496, regression from 2.6)
- fixed pictures displayed before starting a level causing a black screen (custom levels only)
- fixed underwater caustics animating at 2x speed (#109)
- fixed new game plus infinite ammo carrying over to a loaded game (#535, regression from 2.6)
Release 2.7
- added ability to automatically walk to pickups when nearby (#18)
- added ability to automatically walk to switches when nearby (#222)
- added ability to turn off detailed end of the level stats (#447)
- added contextual arrows to passport navigation (#420)
- added contextual arrows to sound option navigation (#459)
- added contextual arrows to controls option navigation (#461)
- added contextual arrows to graphics option navigation (#462)
- added a final statistics screen (#385)
- added music during the credits (#356)
- added fade effects to displayed images (#476)
- added unobtainable pickups and kills stats support in the gameflow (#470)
- fixed exploded mutant pods sometimes appearing unhatched on reload (#423)
- fixed sound effects playing rapidly in sound menu if input held down (#467)
Release 2.6.4
- fixed crash when loading a legacy save and saving on a new slot (#442, regression from 2.6)
Release 2.6.3
- fixed croc and rats breaking saves after a flipmap (#441, regression from 2.6)
Release 2.6.2
- fixed equipping gun after starting a demo (#440, regression from 2.6)
Release 2.6.1
- fixed equipping gun after starting the game (#439, regression from 2.6)
Release 2.6
- added deaths counter (#388, requires new saves)
- added total pickups and kills per level to the compass and end level stats screens (#362)
- added new, more resilient savegame format (#277)
- added ability to give Lara various items in the gameflow file
- added restart level to passport menu on death (#48)
- changed Lara's starting health to be configurable; useful for no damage runs (#365)
- changed saves to be put in the saves/ directory (#87)
- changed fade animations to block the main menu inventory ring like in PS1 (#379)
- changed fade animations to be FPS-independent
- changed fade animations to run faster in the main menu
- changed compass text order to be consistent with level stats (#415)
- fixed detail levels text flashing with any option change (#380)
- fixed main menu demo playing even when the passport is open (#410, regression from 2.1)
- fixed broken poses at the end of cinematics (#390)
- fixed libavcodec-related memory leaks (#389)
- fixed crash in custom levels that call
level_stats
after playing an FMV (#393, regression from 2.5) - fixed calling
level_stats
for different levels (#336, requires new saves) - fixed sounds playing after demo mode ends when game is minimized (#399)
- fixed glitched floor in the Natla cutscene (#405)
- fixed gun pickups disappearing in rare circumstances on save load (#406)
- fixed equipping gun after loading a legacy save (#427, regression from 2.4)
- fixed empty mutant shells in Unfinished Business spawning Lara's hips (#250)
- fixed rare audio distance glitch (#421)
- fixed Lara not getting her pistols in Atlantis if the player finishes Natla's Mines without picking up any gun (#424)
- fixed broken dart ricochet effect (#429)