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Releases: LostArtefacts/TRX

Release 2.9

01 Jun 16:42
97cef46
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Changes:

  • added generic SDL-based controller support (#278)
  • added the ability to make freshly triggered (runaway) Pierre replace an already existing (runaway) Pierre (#532)
  • added a fade out when completing Lara's Home (#383)
  • added the config option to change the number of save slots (#170)
  • changed default save slot count to 25 (#170)
  • fixed Tihocan chain block sound (#433)
  • fixed passport menu with high UI scaling (#546, regression from 2.7)
  • fixed passport menu border being off by one pixel (#547)
  • fixed the new game and save game passport options using the wrong closing animation (#542, regression from 2.7)
  • fixed bridges at floor level appearing under the floor (#523)
  • fixed Lara's outfit in Lara's Home when replaying the level (#571, regression from 2.7)
  • fixed crash when dying in the gym level with no saves (#576, regression from 2.8)
  • fixed exiting select level menu causing deaths in a new game incremented in that slot (#575, regression from 2.8)
  • removed DInput-based XBox controller support

Release 2.8.2

20 May 07:23
10bb079
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  • fixed Lara not picking up items near the edges of room portals (#563, regression from 2.8)

Release 2.8.1

05 May 20:00
c352196
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  • fixed Pierre not resetting across levels (#538, regression from 2.7)
  • fixed pushables breaking with flipped rooms when loading a save (#536, regression from 2.8)

Release 2.8

04 May 13:52
0c7b716
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Changes:

  • added the option to pause sound in the inventory screen (#309)
  • added level selection to the load game menu (#197)
  • added the ability to pick up multiple items at once with walk to items enabled (#505)
  • added the ability to skip pictures during fade animation (#510)
  • added a cheat to increase the game speed (#135)
  • added a matrix stack overflow error check and message if GetRoomBounds runs infinitely (#506)
  • added ability to turn off trex collision (#437)
  • changed the savegame dialog to remember the user's requested slot number (#514)
  • changed the new game dialog to always fall back to new game
  • fixed ghost margins during fade animation on HiDPI screens (#438)
  • fixed music rolling over to the main menu if main menu music disabled (#490)
  • fixed Unfinished Business gameflow not using basic / detailed stats strings (#497, regression from 2.7)
  • fixed picking up multiple underwater pickups with walk to items enabled (#500)
  • fixed incorrect Lara health when restarting a level
  • fixed pushables breaking with flipped rooms when loading a save (#496, regression from 2.6)
  • fixed pictures displayed before starting a level causing a black screen (custom levels only)
  • fixed underwater caustics animating at 2x speed (#109)
  • fixed new game plus infinite ammo carrying over to a loaded game (#535, regression from 2.6)

Release 2.7

16 Mar 13:46
2c577b3
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  • added ability to automatically walk to pickups when nearby (#18)
  • added ability to automatically walk to switches when nearby (#222)
  • added ability to turn off detailed end of the level stats (#447)
  • added contextual arrows to passport navigation (#420)
  • added contextual arrows to sound option navigation (#459)
  • added contextual arrows to controls option navigation (#461)
  • added contextual arrows to graphics option navigation (#462)
  • added a final statistics screen (#385)
  • added music during the credits (#356)
  • added fade effects to displayed images (#476)
  • added unobtainable pickups and kills stats support in the gameflow (#470)
  • fixed exploded mutant pods sometimes appearing unhatched on reload (#423)
  • fixed sound effects playing rapidly in sound menu if input held down (#467)

Release 2.6.4

20 Feb 08:56
e86a985
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  • fixed crash when loading a legacy save and saving on a new slot (#442, regression from 2.6)

Release 2.6.3

18 Feb 17:56
0fd891a
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  • fixed croc and rats breaking saves after a flipmap (#441, regression from 2.6)

Release 2.6.2

17 Feb 12:10
c768a68
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  • fixed equipping gun after starting a demo (#440, regression from 2.6)

Release 2.6.1

16 Feb 22:12
bdb481c
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  • fixed equipping gun after starting the game (#439, regression from 2.6)

Release 2.6

16 Feb 19:53
5a0e699
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  • added deaths counter (#388, requires new saves)
  • added total pickups and kills per level to the compass and end level stats screens (#362)
  • added new, more resilient savegame format (#277)
  • added ability to give Lara various items in the gameflow file
  • added restart level to passport menu on death (#48)
  • changed Lara's starting health to be configurable; useful for no damage runs (#365)
  • changed saves to be put in the saves/ directory (#87)
  • changed fade animations to block the main menu inventory ring like in PS1 (#379)
  • changed fade animations to be FPS-independent
  • changed fade animations to run faster in the main menu
  • changed compass text order to be consistent with level stats (#415)
  • fixed detail levels text flashing with any option change (#380)
  • fixed main menu demo playing even when the passport is open (#410, regression from 2.1)
  • fixed broken poses at the end of cinematics (#390)
  • fixed libavcodec-related memory leaks (#389)
  • fixed crash in custom levels that call level_stats after playing an FMV (#393, regression from 2.5)
  • fixed calling level_stats for different levels (#336, requires new saves)
  • fixed sounds playing after demo mode ends when game is minimized (#399)
  • fixed glitched floor in the Natla cutscene (#405)
  • fixed gun pickups disappearing in rare circumstances on save load (#406)
  • fixed equipping gun after loading a legacy save (#427, regression from 2.4)
  • fixed empty mutant shells in Unfinished Business spawning Lara's hips (#250)
  • fixed rare audio distance glitch (#421)
  • fixed Lara not getting her pistols in Atlantis if the player finishes Natla's Mines without picking up any gun (#424)
  • fixed broken dart ricochet effect (#429)