-
-
Notifications
You must be signed in to change notification settings - Fork 1k
Logging el GR
Starting with version V2.1.2.0, ASF allows you to configure your own custom logging module that will be used during runtime. You can do so by putting special file named NLog.config
in application’s directory. You can read entire documentation of NLog on NLog wiki, but in addition to that you'll find some useful examples here as well.
Using custom NLog config automatically disables default ASF one, which includes ColoredConsole
and File
. In other words, your config overrides completely default ASF logging, which means that if you e.g. want to keep ColoredConsole
target, you must define it yourself. This allows you to not only add extra logging targets, but also disable or modify default ones.
If you want to use default ASF logging without any modifications, you don't need to do anything - you also don't need to define it in custom NLog.config
. Don't use custom NLog.config
if you don't want to modify default ASF logging. For reference though, equivalent of hardcoded ASF default logging would be:
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" detectConsoleAvailable="false" layout="${date:format=yyyy-MM-dd HH\:mm\:ss}|${processname}-${processid}|${level:uppercase=true}|${logger}|${message}${onexception:inner= ${exception:format=toString,Data}}" />
<target xsi:type="File" name="File" deleteOldFileOnStartup="true" fileName="log.txt" layout="${date:format=yyyy-MM-dd HH\:mm\:ss}|${processname}-${processid}|${level:uppercase=true}|${logger}|${message}${onexception:inner= ${exception:format=toString,Data}}" />
<!-- Below becomes active when ASF is started with server parameter -->
<!-- <target type="History" name="History" layout="${date:format=yyyy-MM-dd HH\:mm\:ss}|${processname}-${processid}|${level:uppercase=true}|${logger}|${message}${onexception:inner= ${exception:format=toString,Data}}" maxCount="20" /> -->
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="ColoredConsole" />
<logger name="*" minlevel="Debug" writeTo="File" />
<!-- Below becomes active when ASF is started with server parameter -->
<!-- <logger name="*" minlevel="Debug" writeTo="History" /> -->
</rules>
</nlog>
ASF includes some nice code tricks that enhance its integration with NLog, allowing you to catch specific messages more easily.
NLog-specific ${logger}
variable will always distinguish the source of the message - it will be either BotName
of one of your bots, or ASF
if message comes from ASF process directly. This way you can easily catch messages considering specific bot(s), or ASF process (only), instead of all of them, based on the name of the logger.
ASF tries to mark messages appropriately based on NLog-provided warning levels, which makes it possible for you to catch only specific messages from specific log levels instead of all of them. Of course, logging level for specific message can't be customized, as it's ASF hardcoded decision how serious given message is, but you definitely can make ASF less/more silent, as you see fit.
ASF logs extra info, such as user/chat messages on Trace
logging level. Default ASF logging logs only Debug
level and above, which hides that extra information, as it's not needed for majority of users, plus clutters output containing potentially more important messages. You can however make use of that information by re-enabling Trace
logging level, especially in combination with logging only one specific bot of your choice, with particular event you're interested in.
In general, ASF tries to make it as easy and convenient for you as possible, to log only messages you want instead of forcing you to manually filter it through third-party tools such as grep
and alike. Simply configure NLog properly as written below, and you should be able to specify even very complex logging rules with custom targets such as entire databases.
Regarding versioning - ASF tries to always ship with most up-to-date version of NLog that is available on NuGet at the time of ASF release. It's very often a version that is newer than latest stable, therefore it should not be a problem to use any feature you can find on NLog wiki in ASF, even features that are in very active development and WIP state - just make sure you're also using up-to-date ASF.
As part of ASF integration, ASF also includes support for additional ASF NLog logging targets, which will be explained below.
Let's start from something easy. We will use ColoredConsole target only. Our initial NLog.config
will look like this:
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" />
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="ColoredConsole" />
</rules>
</nlog>
The explanation of above config is rather simple - we define one logging target, which is ColoredConsole
, then we redirect all loggers of level Debug
and higher to ColoredConsole
target we defined earlier. That's it.
If you start ASF with above NLog.config
now, only ColoredConsole
target will be active, and ASF won't write to File
, regardless of hardcoded ASF NLog configuration.
Now let's say that we don't like default format of ${longdate}|${level:uppercase=true}|${logger}|${message}
and we want to log message only. We can do so by modifying Layout of our target.
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" layout="${message}" />
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="ColoredConsole" />
</rules>
</nlog>
If you launch ASF now, you'll notice that date, level and logger name disappeared - leaving you only with ASF messages in format of Function() Message
.
We can also modify the config to log to more than one target. Let's log to ColoredConsole
and File at the same time.
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" />
<target xsi:type="File" name="File" fileName="NLog.txt" deleteOldFileOnStartup="true" />
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="ColoredConsole" />
<logger name="*" minlevel="Debug" writeTo="File" />
</rules>
</nlog>
And done, we'll now log everything to ColoredConsole
and File
. Did you notice that you can also specify custom fileName
and extra options?
Finally, ASF uses various log levels, to make it easier for you to understand what is going on. We can use that information for modifying severity logging. Let's say that we want to log everything (Trace
) to File
, but only Warning
and above log level to the ColoredConsole
. We can achieve that by modifying our rules
:
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" />
<target xsi:type="File" name="File" fileName="NLog.txt" deleteOldFileOnStartup="true" />
</targets>
<rules>
<logger name="*" minlevel="Warn" writeTo="ColoredConsole" />
<logger name="*" minlevel="Trace" writeTo="File" />
</rules>
</nlog>
That's it, now our ColoredConsole
will show only warnings and above, while still logging everything to File
. You can further tweak it to log e.g. only Info
and below, and so on.
Lastly, let's do something a bit more advanced and log all messages to file, but only from bot named LogBot
.
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target xsi:type="ColoredConsole" name="ColoredConsole" />
<target xsi:type="File" name="LogBotFile" fileName="LogBot.txt" deleteOldFileOnStartup="true" />
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="ColoredConsole" />
<logger name="LogBot" minlevel="Trace" writeTo="LogBotFile" />
</rules>
</nlog>
You can see how we used ASF integration above and easily distinguished source of the message based on ${logger}
property.
The examples above are rather simple and made to show you how easy it is to define your own logging rules that can be used with ASF. You can use NLog for various different things, including complex targets (such as keeping logs in Database
), logs rotation (such as removing old File
logs), using custom Layout
s, declaring your own <when>
logging filters and much more. I encourage you to read through entire NLog documentation to learn about every option that is available to you, allowing you to fine-tune ASF logging module in the way you want. It's a really powerful tool and customizing ASF logging was never easier.
ASF will temporarily disable all rules that include ColoredConsole
or Console
targets when expecting user input. Therefore, if you want to keep logging for other targets even when ASF expects user input, you should define those targets with their own rules, as shown in examples above, instead of putting many targets in writeTo
of the same rule (unless this is your wanted behaviour). Temporary disable of console targets is done in order to keep console clean when waiting for user input.
Starting with version 2.2.1.7, in addition to standard NLog logging targets (such as ColoredConsole
and File
explained above), you can also use custom ASF logging targets.
For maximum completeness, definition of ASF targets will follow NLog documentation convention.
As you can guess, this target uses Steam chat messages for logging ASF messages. It writes log messages to specific steamID
, from specific botName
.
Supported in all environments used by ASF.
<targets>
<target type="Steam"
name="String"
layout="Layout"
steamID="Ulong"
botName="String" />
</targets>
Read more about using the Configuration File.
name - Name of the target.
layout - Text to be rendered. Layout Required. Default: ${level:uppercase=true}|${logger}|${message}
steamID - SteamID declared as 64-bit long unsigned integer of target Steam user (like SteamOwnerID
), or target group chat (like SteamMasterClanID
) where messages will be sent. Required. Defaults to 0 which disables logging target entirely.
botName - Name of the bot (as it's recognized by ASF, case-sensitive) of target bot that will be sending messages to steamID
declared above. Not required. Defaults to null
which will automatically select any currently connected bot. It's recommended to set this value appropriately, as SteamTarget
does not take in account many Steam limitations, such as the fact that you must have steamID
of the target on your friendlist.
In order to write all messages of Debug
level and above, from bot named MyBot
to steamID of 76561198006963719
, you should use NLog.config
similar to below:
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets>
<target type="Steam" name="Steam" steamID="76561198006963719" botName="MyBot" />
</targets>
<rules>
<logger name="*" minlevel="Debug" writeTo="Steam" />
</rules>
</nlog>
Notice: Our SteamTarget
is custom target, so you should make sure that you're declaring it as type="Steam"
, NOT xsi:type="Steam"
, as xsi is reserved for official targets supported by NLog.
When you launch ASF with NLog.config
similar to above, MyBot
will start messaging 76561198006963719
Steam user with all usual ASF log messages. Keep in mind that MyBot
must be connected in order to send messages, so all initial ASF messages that happened before our bot could connect to Steam network, won't be forwarded.
Of course, SteamTarget
has all typical functions that you could expect from generic TargetWithLayout
, so you can use it in conjuction with e.g. custom layouts, names or advanced logging rules. The example above is only the most basic one.
This target is used internally by ASF for providing fixed-size logging history for IPC GUI usage. In general you should define this target only if you're using custom NLog config for other customizations and you also want logging history in IPC GUI. It can also be declared when you'd want to modify default value of maxCount
.
Supported in all environments used by ASF.
<targets>
<target type="History"
name="String"
layout="Layout"
maxCount="Byte" />
</targets>
Read more about using the Configuration File.
name - Name of the target.
layout - Text to be rendered. Layout Required. Default: ${date:format=yyyy-MM-dd HH\:mm\:ss}|${processname}-${processid}|${level:uppercase=true}|${logger}|${message}${onexception:inner= ${exception:format=toString,Data}}
maxCount - Maximum amount of stored logs for on-demand history. Not required. Defaults to 20
which is a good balance for providing initial history, while still keeping in mind memory usage that comes out of storage requirements. Must be greater than ``.
Be careful when you decide to combine Debug
logging level or below in your SteamTarget
with steamID
that is taking part in the ASF process. This can lead to potential StackOverflowException
because you'll create an infinite loop of ASF receiving given message, then logging it through Steam, resulting in another message that needs to be logged. Currently the only possibility for it to happen is to log Trace
level (where ASF records its own chat messages), or Debug
level while also running ASF in Debug
mode (where ASF records all Steam packets).
In short, if your steamID
is taking part in the same ASF process, then the minlevel
logging level of your SteamTarget
should Info
(or Debug
if you're also not running ASF in Debug
mode) and above. Alternatively you can define your own <when>
logging filters in order to avoid infinite logging loop, if modifying level is not appropriate for your case.
- 🏡 Αρχική
- 🔧 Παραμετροποίηση
- 💬 Συχνές Ερωτήσεις
- ⚙️ Ρύθμιση (ξεκινήστε εδώ)
- 👥 Εξαργύρωση παιχνιδιών παρασκηνίου
- 📢 Εντολές
- 🛠️ Συμβατότητα
- 🧩 ItemsMatcherPlugin
- 📋 Διαχείριση
- ⏱️ Επιδόσεις
- 📡 Απομακρυσμένη επικοινωνία
- 👪 Κοινή χρήση Steam με την οικογένεια
- 🔄 Ανταλλαγές