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Android Rendering Pipeline

Phil Lopreiato edited this page Jan 30, 2016 · 1 revision

1/29/15 -- Phil Lopreiato gave a talk about some the Android rendering pipeline. Topics included:

  • View hierarchies & invalidation
  • DisplayLists and View drawing processes
  • Why Triple-Buffering?
  • Ways to measure frame drops and how to find causes
  • Case Study: FB Newfeed - what were some drawbacks to their initial solution and how to fix

Slides and references for this talk can be found at the companion webpage