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Not Enough Glyphs 翻译更新 #4640

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Original file line number Diff line number Diff line change
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{
"item.not_enough_glyphs.spell_binder": "Spell Binder",

"toomanyglyphs.glyph_name.glyph_filter_block": "Filter: Block",
"toomanyglyphs.glyph_desc.glyph_filter_block": "Stops the spell from resolving unless it targets a block.",
"item.toomanyglyphs.glyph_filter_block": "Glyph of Filtering: Block",

"toomanyglyphs.glyph_name.glyph_filter_entity": "Filter: Entity",
"toomanyglyphs.glyph_desc.glyph_filter_entity": "Stops the spell from resolving unless it targets an entity.",
"item.toomanyglyphs.glyph_filter_entity": "Glyph of Filtering: Entity",

"toomanyglyphs.glyph_name.glyph_filter_living": "Filter: Living",
"toomanyglyphs.glyph_desc.glyph_filter_living": "Stops the spell from resolving unless it targets a living entity.",
"item.toomanyglyphs.glyph_filter_living": "Glyph of Filtering: Living",

"toomanyglyphs.glyph_name.glyph_filter_living_not_player": "Filter: Not Player",
"toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "Stops the spell from resolving if it targets a player.",
"item.toomanyglyphs.glyph_filter_living_not_player": "Glyph of Filtering: Living, Not Player",

"toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "Filter: Not Monster",
"toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "Stops the spell from resolving if it targets a monster.",
"item.toomanyglyphs.glyph_filter_living_not_monster": "Glyph of Filtering: Living, Not Monster",

"toomanyglyphs.glyph_name.glyph_filter_player": "Filter: Player",
"toomanyglyphs.glyph_desc.glyph_filter_player": "Stops the spell from resolving unless it targets a player.",
"item.toomanyglyphs.glyph_filter_player": "Glyph of Filtering: Player",

"toomanyglyphs.glyph_name.glyph_filter_monster": "Filter: Monster",
"toomanyglyphs.glyph_desc.glyph_filter_monster": "Stops the spell from resolving unless it targets a monster.",
"item.toomanyglyphs.glyph_filter_monster": "Glyph of Filtering: Monster",

"toomanyglyphs.glyph_name.glyph_reverse_direction": "Reverse Direction",
"toomanyglyphs.glyph_desc.glyph_reverse_direction": "Reverses the direction of a block-targeted spell across the face struck.",
"item.toomanyglyphs.glyph_reverse_direction": "Glyph of Reverse Direction",

"toomanyglyphs.glyph_name.glyph_chaining": "Chaining",
"toomanyglyphs.glyph_desc.glyph_chaining": "Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.",
"item.toomanyglyphs.glyph_chaining": "Glyph of Chaining",

"toomanyglyphs.glyph_name.glyph_ray": "Ray",
"toomanyglyphs.glyph_desc.glyph_ray": "Instantaneously strikes the pointed-at target, at limited yet greater range than Touch. Mana is expended whether or not the ray hits anything. AOE increases range. Sensitive 1 lets the ray strike objects that do not block motion, such as plants or floating Magelight globes. Sensitive 2 allows the ray to strike fluids.",
"item.toomanyglyphs.glyph_ray": "Glyph of Ray",

"toomanyglyphs.glyph_name.glyph_filter_item": "Filter: Item",
"toomanyglyphs.glyph_desc.glyph_filter_item": "Stops the spell from resolving unless it targets a loose item in the world. Likely useless on Projectile and basic Ray, which cannot target non-living entities.",
"item.toomanyglyphs.glyph_filter_item": "Glyph of Filtering: Item",

"toomanyglyphs.glyph_name.glyph_filter_animal": "Filter: Animal",
"toomanyglyphs.glyph_desc.glyph_filter_animal": "Stops the spell from resolving unless it targets a farm animal.",
"item.toomanyglyphs.glyph_filter_animal": "Glyph of Filtering: Animal",

"toomanyglyphs.glyph_name.glyph_filter_is_baby": "Filter: Baby",
"toomanyglyphs.glyph_desc.glyph_filter_is_baby": "Stops the spell from resolving unless it targets an immature, ageable living creature.",
"item.toomanyglyphs.glyph_filter_is_baby": "Glyph of Filtering: Baby",

"toomanyglyphs.glyph_name.glyph_filter_is_mature": "Filter: Mature",
"toomanyglyphs.glyph_desc.glyph_filter_is_mature": "Stops the spell from resolving unless it targets a mature, ageable living creature.",
"item.toomanyglyphs.glyph_filter_is_mature": "Glyph of Filtering: Mature",
"not_enough_glyphs.glyph_name.glyph_momentum": "Momentum",
"not_enough_glyphs.glyph_desc.glyph_momentum": "Adds momentum speed to the entity hit, without changing its direction. With Dampen it will add momentum in the opposite direction of motion. Always remember to factor gravity!",
"item.not_enough_glyphs.glyph_momentum": "Glyph of Momentum",

"not_enough_glyphs.glyph_name.glyph_plow": "Plow",
"not_enough_glyphs.glyph_desc.glyph_plow": "Simulate the use of an Hoe on blocks.",
"item.not_enough_glyphs.glyph_plow": "Glyph of Plow",

"not_enough_glyphs.glyph_name.glyph_trail": "Echoing Projectile",
"not_enough_glyphs.glyph_desc.glyph_trail": "Fire a projectile that resolves the spell multiple times on its trail. Add Sensitive to make it resolve on blocks. Use extend time to reduce the delay between each cast and AoE to increase the area of effect.",
"item.not_enough_glyphs.glyph_trail": "Glyph of Echoing Projectile",

"not_enough_glyphs.glyph_name.glyph_propagate_plane": "Propagate Plane",
"not_enough_glyphs.glyph_desc.glyph_propagate_plane": "Resolves the remainder of the spell into a plane, extending from the block hit. Add Sensitive to make the plane circular. Add Dampen to make the plane hollow.",
"item.not_enough_glyphs.glyph_propagate_plane": "Glyph of Propagate Plane",

"not_enough_glyphs.glyph_name.glyph_propagate_orbit": "Propagate Orbit",
"not_enough_glyphs.glyph_desc.glyph_propagate_orbit": "Convert the remainder of the spell into an Orbit spell, circling around the entity or the block hit. Rules of Orbit apply for augments.",
"item.not_enough_glyphs.glyph_propagate_orbit": "Glyph of Propagate Orbit",

"arsomega.glyph_name.glyph_propagate_projectile": "Propagate Projectile",
"arsomega.glyph_desc.glyph_propagate_projectile": "Convert the remainder of the spell into a Projectile spell and shoot it from where it resolves.",
"item.arsomega.glyph_propagate_projectile": "Glyph of Propagate Projectile",
"arsomega.glyph_name.glyph_propagate_self": "Propagate Self",
"arsomega.glyph_desc.glyph_propagate_self": "Resolves the remainder of the spell on the caster.",
"item.arsomega.glyph_propagate_self": "Glyph of Propagate Self",
"arsomega.glyph_name.glyph_propagate_underfoot": "Propagate Underfoot",
"arsomega.glyph_desc.glyph_propagate_underfoot": "Resolves the remainder of the spell one block under the position hit.",
"item.arsomega.glyph_propagate_underfoot": "Glyph of Propagate Underfoot",
"arsomega.glyph_name.glyph_propagate_missile": "Propagate Missile",
"arsomega.glyph_desc.glyph_propagate_missile": "Convert the remainder of the spell into a Missile spell and shoot it from where it resolves.",
"item.arsomega.glyph_propagate_missile": "Glyph of Propagate Missile",
"arsomega.glyph_name.glyph_missile": "Missile",
"arsomega.glyph_desc.glyph_missile": "Shoot a projectile that resolves the spell on impact or after a set time. Add Dampen to make gravity affect it. Use time augments to adjust the timer fuse and AoE to increase the area of effect for entities.",
"item.arsomega.glyph_missile": "Glyph of Missile",
"arsomega.glyph_name.glyph_flatten": "Flatten",
"arsomega.glyph_desc.glyph_flatten": "Simulate the use of a Shovel on blocks or deal damage relative to the block underneath the entity.",
"item.arsomega.glyph_flatten": "Glyph of Flatten",

"ars_elemental.glyph_name.glyph_homing_projectile": "Homing Projectile",
"ars_elemental.glyph_desc.glyph_homing_projectile": "This projectile seek the nearest entity and follow it, will behave as a classic projectile while there are no valid targets. Players will only be targeted if augmented by Sensitive.",
"ars_elemental.glyph_name.glyph_propagator_homing": "Propagate Homing",
"ars_elemental.glyph_desc.glyph_propagator_homing": "Convert the remainder of the spell into an Homing Projectile and shoot it from where it lands.",
"ars_elemental.glyph_name.glyph_arc_projectile": "Arc Projectile",
"ars_elemental.glyph_desc.glyph_arc_projectile": "This projectile is affected by gravity. Every Pierce applied will make it bounce one time when it hit the ground.",
"ars_elemental.glyph_name.glyph_propagator_arc": "Propagate Arc",
"ars_elemental.glyph_desc.glyph_propagator_arc": "Convert the remainder of the spell into an Arc Projectile and shoot it from where it lands.",

"arsomega.glyph_name.glyph_propagate": "Propagate",
"arsomega.glyph_desc.glyph_propagate": "Resolves/Convert the remainder in.",

"ars_nouveau.spell_binder.open": "Press %s to open the inventory",

"ars_nouveau.book_thread": "Book Thread : %s",
"ars_nouveau.book_slot": "Book Thread Slots",

"item.ars_nouveau.thread_summon_focus": "Summoning Focus",
"ars_nouveau.perk_desc.thread_summon_focus": "Thread for the spellbinder. Will cast spells as if the summoning focus was equipped.",

"item.ars_nouveau.thread_shaper_focus": "BlockShaping Focus",
"ars_nouveau.perk_desc.thread_shaper_focus": "Thread for the spellbinder. Will cast spells as if the blockshaping focus was equipped.",

"item.ars_nouveau.thread_fire_focus": "Fire Focus",
"ars_nouveau.perk_desc.thread_fire_focus": "Thread for the spellbinder. Will cast spells as if the fire focus was equipped.",
"item.ars_nouveau.thread_earth_focus": "Earth Focus",
"ars_nouveau.perk_desc.thread_earth_focus": "Thread for the spellbinder. Will cast spells as if the earth focus was equipped.",
"item.ars_nouveau.thread_water_focus": "Water Focus",
"ars_nouveau.perk_desc.thread_water_focus": "Thread for the spellbinder. Will cast spells as if the water focus was equipped.",
"item.ars_nouveau.thread_air_focus": "Air Focus",
"ars_nouveau.perk_desc.thread_air_focus": "Thread for the spellbinder. Will cast spells as if the air focus was equipped.",
"item.ars_nouveau.thread_wild_magic": "Wild Magic",
"ars_nouveau.perk_desc.thread_wild_magic": "Thread for the spellbinder. Will randomly add positive augments to effects of your spells when equipped.",
"item.ars_nouveau.thread_cheap_damage":"Cheap Damage",
"ars_nouveau.perk_desc.thread_cheap_damage": "Thread for the spellbinder. Will greatly discount the spells cast from the equipped book but heavily reduce their damage.",
"item.ars_nouveau.thread_slow_power": "Slow Power",
"ars_nouveau.perk_desc.thread_slow_power": "Thread for the spellbinder. Will increase the damage of the spells cast from the equipped book but heavily reduce their speed.",
"item.ars_nouveau.thread_sharp_paper": "Sharp Pages",
"ars_nouveau.perk_desc.thread_sharp_paper": "Thread for the spellbinder. Will increase the melee damage if used as a weapon.",
"item.ars_nouveau.thread_knockback": "Heavy Cover",
"ars_nouveau.perk_desc.thread_knockback": "Thread for the spellbinder. Will increase the knockback of the spellbook if used as a melee weapon.",


"not_enough_glyphs.perk.mana_discount": "Mana Discount",
"not_enough_glyphs.perk.mana_discount.desc": "Reduces the mana cost of the spell by %s."
}
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