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Not Enough Glyphs 翻译更新 #4640
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Not Enough Glyphs 翻译更新 #4640
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💾 基于此 PR 所打包的资源包: ✔ ℹ 注意:检测到可能的争议译名: 详细检查报告开始检查 not_enough_glyphs 1.21not_enough_glyphs-1.21 中文语言文件共有 113 个 Key; 英文语言文件共有 113 个 Key not_enough_glyphs-1.21 模组内语言文件共有 113 个 Key; 检测到争议译名:速度 projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json-0: "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编织后会大幅增加法术伤害,同时大幅减少其速度。", 上方的译名检测仅有参考价值,可能并没有实际错误。请在修改前仔细斟酌! 🔛 语言文件 Diff 内容过长,已经上传至 https://gist.github.com/Cyl18-Bot/ef4b9d87360a8dfbf752418f7a6f0f5c。 ℹ 机器人的命令列表
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"not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”使得其能以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。", | ||
"item.not_enough_glyphs.glyph_trail": "回响弹射物之魔符", | ||
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"not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态", |
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propagate v. to spread; to produce (descendants; for animals/plants)
为何叫做“调态”?是Ars的固有术语吗?
是tiáo还是diào(
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不是固有术语,属于意译
tiao2,调整状态
貌似Noita这个游戏里有这个类似的效果,也叫propagate,但不清楚翻译是怎样的
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嗯,感觉“调态”不看原文的话意思倒也比较顺,但是就是与原文不一致
我觉得可以不改(其实是想不出合适的译法了),但可以群里问下(
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总之先同步一下群内的讨论:
- propagate一词的本意为“传播;产生”,“产生”义不符,可以考虑“传播”“转播”等
- “衍”字能够涵盖propagate的两个义项,可以考虑“衍生”“衍变”等
以及对资料的补充:
- Noita中没有使用propagate一词的法术
- 在dc里搜了一遍没找到为何选用“propagate”
- Ars本体并无此类法术
- Ars本体里“平面”“弹射物”等构件统称为“法术形态”或“形态”
个人其实感觉“衍变”还是可以的
这些构件也不是不能理解为前面部分法术的“子代”,或是由前面部分新产生一个形态
和红树胎生苗连上力
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