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Not Enough Glyphs 翻译更新 #4640

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cfpa-bot bot commented Sep 1, 2024

模组 🔗 链接 🎨 相关文件
Not Enough Glyphs 🔍 源代码   | 🟩 MCMOD | 📁 对比(Azusa)
最新模组文件1.21.1/not_enough_glyphs-1.21.0-4.0.1
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.4
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.3
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.2
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.1
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.0
1.21/🅱 not_enough_glyphs-1.21.0-4.0.0.0-alpha
语言文件链接1.20/zh_cn.json
1.20/en_us.json
依赖-Ars Nouveau 🔍 源代码   | 🟩 MCMOD |   *
最新模组文件1.21.1/ars_nouveau-1.21.0-5.0.12-all
1.21.1/ars_nouveau-1.21.0-5.0.11-all
1.21.1/ars_nouveau-1.21.0-5.0.10-all
1.21/ars_nouveau-1.21.1-5.2.1-all
1.21/ars_nouveau-1.21.1-5.2.0-all
1.21/ars_nouveau-1.21.0-5.1.0-all
1.21/ars_nouveau-1.21.0-5.0.9-all
1.21/ars_nouveau-1.21.0-5.0.8-all
1.21/ars_nouveau-1.21.0-5.0.7-all
1.21/ars_nouveau-1.21.0-5.0.6-all
1.21/ars_nouveau-1.21.0-5.0.5-all
1.21/ars_nouveau-1.21.0-5.0.4-all
1.21/ars_nouveau-1.21.0-5.0.3-all
1.21/ars_nouveau-1.21.0-5.0.2-all
1.21/ars_nouveau-1.21.0-5.0.1-all
1.21/ars_nouveau-1.21.0-5.0.0-all

💾 基于此 PR 所打包的资源包:


not_enough_glyphs Mod Domain 验证通过。
ℹ not_enough_glyphs-1.21 语言文件验证通过。
ℹ not_enough_glyphs-1.21 模组内语言文件验证通过。

ℹ 注意:检测到可能的争议译名:速度,请注意区分 1.19.4 后的速度(属性)与迅捷(状态效果)。例如行 "ars_nouveau.perk_desc.thread_slow_power":...法术伤害,同时大幅减少其速度。", ...

详细检查报告 开始检查 not_enough_glyphs 1.21
not_enough_glyphs-1.21 中文语言文件共有 113 个 Key; 英文语言文件共有 113 个 Key
not_enough_glyphs-1.21 模组内语言文件共有 113 个 Key;
检测到争议译名:速度 projects/1.21/assets/not-enough-glyphs/not_enough_glyphs/lang/zh_cn.json-0:  "ars_nouveau.perk_desc.thread_slow_power": "适用于法术活页夹的纤维。编织后会大幅增加法术伤害,同时大幅减少其速度。",

上方的译名检测仅有参考价值,可能并没有实际错误。请在修改前仔细斟酌!
报告也可以在 这里 查看。在 PR 更新时这里的检查也会自动更新。


🔛 语言文件 Diff 内容过长,已经上传至 https://gist.github.com/Cyl18-Bot/ef4b9d87360a8dfbf752418f7a6f0f5c


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@cfpa-bot cfpa-bot bot added the 100+ 行数标签 label Sep 1, 2024
@ChuijkYahus ChuijkYahus added Forge 包含 Forge 模组 1.21.x Minecraft 版本标签 labels Sep 1, 2024
"not_enough_glyphs.glyph_desc.glyph_trail": "发射一个弹射物,其会在飞行路径上产生多次法术效果。“敏感”使得其能以方块为目标。“延长时效”可减少每次施法间的间隔。“扩散”增加作用范围。",
"item.not_enough_glyphs.glyph_trail": "回响弹射物之魔符",

"not_enough_glyphs.glyph_name.glyph_propagate_plane": "平面调态",
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propagate v. to spread; to produce (descendants; for animals/plants)
为何叫做“调态”?是Ars的固有术语吗?

是tiáo还是diào(

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不是固有术语,属于意译
tiao2,调整状态
貌似Noita这个游戏里有这个类似的效果,也叫propagate,但不清楚翻译是怎样的

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嗯,感觉“调态”不看原文的话意思倒也比较顺,但是就是与原文不一致
我觉得可以不改(其实是想不出合适的译法了),但可以群里问下(

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总之先同步一下群内的讨论:

  • propagate一词的本意为“传播;产生”,“产生”义不符,可以考虑“传播”“转播”等
  • “衍”字能够涵盖propagate的两个义项,可以考虑“衍生”“衍变”等

以及对资料的补充:

  • Noita中没有使用propagate一词的法术
  • 在dc里搜了一遍没找到为何选用“propagate”
  • Ars本体并无此类法术
  • Ars本体里“平面”“弹射物”等构件统称为“法术形态”或“形态”

个人其实感觉“衍变”还是可以的
这些构件也不是不能理解为前面部分法术的“子代”,或是由前面部分新产生一个形态

和红树胎生苗连上力

@boring-cyborg boring-cyborg bot added the (Neo)Forge 包含 Forge 或 NeoForge 模组 label Oct 23, 2024
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