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Merge pull request #1000 from Autodesk/kxl-adsk/add_changelog_0_6_0
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Updated change log for 0.6.0
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Krystian Ligenza authored Dec 14, 2020
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# Changelog

## [0.6.0] - 2020-12-14

This release includes many changes, like:
* Refactored UFE Manipulation support
* New Undo Manager
* LayerEditor
* Material import/export improvements (displacement, UDIMs, UVs) & bug fixes
* AE improvements
* Viewport optimization for many duplicated materials
* Undo support for UFEv2 selection in viewport
* Proxy accessor - handle recursive patterns
* Clang-format is applied to the entire repository

**Build:**
* Fixed compilation on windows if backslash in `Python_EXECUTABLE` [#968](https://github.com/Autodesk/maya-usd/pull/968)
* Enable USD version check for components distributed separately [#949](https://github.com/Autodesk/maya-usd/pull/949) [#846](https://github.com/Autodesk/maya-usd/pull/846)
* Fixed missing `ARCH_CONSTRUCTOR` code with VS2019 [#937](https://github.com/Autodesk/maya-usd/pull/937)
* Fixed current compiler warnings [#930](https://github.com/Autodesk/maya-usd/pull/930)
* Fixed compilation errors with latest post-20.11 dev branch of core USD [#929](https://github.com/Autodesk/maya-usd/pull/929) [#889](https://github.com/Autodesk/maya-usd/pull/889)
* Added support for `Boost_NO_BOOST_CMAKE=O`N for Boost::python [#912](https://github.com/Autodesk/maya-usd/pull/912)
* Organized Gitignore, and add more editor,platform and build specific patterns [#908](https://github.com/Autodesk/maya-usd/pull/908)
* Applied clang-format [#890](https://github.com/Autodesk/maya-usd/pull/890) [#918](https://github.com/Autodesk/maya-usd/pull/918) [#895](https://github.com/Autodesk/maya-usd/pull/895)
* Enabled initialization order warning on Windows. [#885](https://github.com/Autodesk/maya-usd/pull/885)
* Added mayaUtils.openTestScene and mayaUtils.getTestScene [#868](https://github.com/Autodesk/maya-usd/pull/868)
* Exposed stage reset notices to python [#861](https://github.com/Autodesk/maya-usd/pull/861)
* Clang-format fixes [#842](https://github.com/Autodesk/maya-usd/pull/842)
* Devtoolset-9 fixes [#841](https://github.com/Autodesk/maya-usd/pull/841)
* Made `WANT_UFE_BUILD` def public. [#793](https://github.com/Autodesk/maya-usd/pull/793)

**Translation Framework:**
* Fixed `Looks` scopes roundtrip [#985](https://github.com/Autodesk/maya-usd/pull/985)
* Added support for UV transform value exports [#954](https://github.com/Autodesk/maya-usd/pull/954)
* Allowed loading pure-USD shading mode plugins [#923](https://github.com/Autodesk/maya-usd/pull/923)
* Added opacity threshold to USD Preview Surface Shader [#917](https://github.com/Autodesk/maya-usd/pull/917)
* Fixed out of bound errors causing segfaults [#914](https://github.com/Autodesk/maya-usd/pull/914)
* Added FPS metadata to exported usd files if non static [#913](https://github.com/Autodesk/maya-usd/pull/913)
* Added proper support for importing UV set mappings [#902](https://github.com/Autodesk/maya-usd/pull/902)
* Fixed `map1` import [#892](https://github.com/Autodesk/maya-usd/pull/892)
* Fixed self-specialization bug with textureless materials [#891](https://github.com/Autodesk/maya-usd/pull/891)
* Added UDIM Import/Export [#883](https://github.com/Autodesk/maya-usd/pull/883)
* Added proper support for UV linkage on material export [#876](https://github.com/Autodesk/maya-usd/pull/876)
* Fix to keep USDZ texture paths relative [#865](https://github.com/Autodesk/maya-usd/pull/865)
* Added support for handling color space information on file nodes [#862](https://github.com/Autodesk/maya-usd/pull/862)
* Added import optimization to merge subsets connected to same material [#860](https://github.com/Autodesk/maya-usd/pull/860)
* Renamed InstanceSources to be Maya-specific [#859](https://github.com/Autodesk/maya-usd/pull/859)
* Added displacement export & import [#844](https://github.com/Autodesk/maya-usd/pull/844) [#851](https://github.com/Autodesk/maya-usd/pull/851)

**Workflow:**
* Added save layers dialog [#990](https://github.com/Autodesk/maya-usd/pull/990)
* Added Layer Editor [#988](https://github.com/Autodesk/maya-usd/pull/988)
* Fixed undo crash when switching between target layers in a stage [#965](https://github.com/Autodesk/maya-usd/pull/965)
* Made attributes categorized by schema in AE [#964](https://github.com/Autodesk/maya-usd/pull/964)
* Added new transform3d handlers to remove limitations in UFE manipulation support [#962](https://github.com/Autodesk/maya-usd/pull/962)
* Added Undo/Redo support for USD data model. [#942](https://github.com/Autodesk/maya-usd/pull/942) [#956](https://github.com/Autodesk/maya-usd/pull/956)
* Added connection to time when creating a new empty USD stage [#928](https://github.com/Autodesk/maya-usd/pull/928)
* Enabled recursive compute with proxy accessor [#926](https://github.com/Autodesk/maya-usd/pull/926)
* Cleaned up Proxy Shape AE template [#922](https://github.com/Autodesk/maya-usd/pull/922) [#944](https://github.com/Autodesk/maya-usd/pull/944)
* Made select command UFE aware [#921](https://github.com/Autodesk/maya-usd/pull/921)
* Allowed usdPreviewSurface to exist without input connections [#907](https://github.com/Autodesk/maya-usd/pull/907)
* Fixed default edit target when root layer is not editable. Added ability to force session layer by default. [#899](https://github.com/Autodesk/maya-usd/pull/899) [#935](https://github.com/Autodesk/maya-usd/pull/935)
* Fixed outliner update when duplicating items [#880](https://github.com/Autodesk/maya-usd/pull/880)
* Added subtree invalidation support on StageProxy ( a.k.a pseudo-root ). [#864](https://github.com/Autodesk/maya-usd/pull/864)
* Added support None-destructive reorder ( move ) of prims relative to their siblings. [#867](https://github.com/Autodesk/maya-usd/pull/867)
* Made parenting to a Gprim not allowed [#852](https://github.com/Autodesk/maya-usd/pull/852)
* Improved accessor plug name and cleanup tests [#838](https://github.com/Autodesk/maya-usd/pull/838)

**Render:**
* Enabled color consolidation support for UsdPreviewSurface and UsdPrimvarReader_color [#979](https://github.com/Autodesk/maya-usd/pull/979)
* Fixed broken lighting fragment [#963](https://github.com/Autodesk/maya-usd/pull/963)
* Removed dependencies on old Hydra texture system from hdMaya for USD releases after 20.11 [#961](https://github.com/Autodesk/maya-usd/pull/961)
* Improved draw performance for Rprims without extent [#955](https://github.com/Autodesk/maya-usd/pull/955)
* Reuse shader effect for duplicate material networks [#950](https://github.com/Autodesk/maya-usd/pull/950)
* Added undo support for viewport selections of USD objects [#940](https://github.com/Autodesk/maya-usd/pull/940)
* Fixed transparency issues for pxrUsdPreviewSurface shader node [#903](https://github.com/Autodesk/maya-usd/pull/903)
* Fixed fallback shader (a.k.a "blue color") being incorrectly used in some cases [#882](https://github.com/Autodesk/maya-usd/pull/882)
* Added CPV support and curveBasis support for basiscurves complexity level 1 [#809](https://github.com/Autodesk/maya-usd/pull/809)

## [0.5.0] - 2020-10-20

**Build:**
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