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Merge pull request #979 from Autodesk/chenh/MAYA-108273/support-color…
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…-consolidation-for-usdpreviewsurface-and-primvarreader_color

Use color consolidation support for UsdPreviewSurface and UsdPrimvarReader_color
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Krystian Ligenza authored Dec 14, 2020
2 parents 870790e + 2fbd187 commit db7442e
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Expand Up @@ -83,7 +83,7 @@ limitations under the License.
<!-- UsdPreviewSurface Parameters -->
<float name="clearcoat" ref="usdPreviewSurfaceLighting.clearcoatAmount"/>
<float name="clearcoatRoughness" ref="usdPreviewSurfaceLighting.clearcoatRoughness"/>
<float3 name="diffuseColor" ref="diffuseColorPassThrough.input"/>
<float3 name="diffuseColor" ref="diffuseColorPassThrough.input" flags="multiDraw"/>
<float3 name="emissiveColor" ref="usdPreviewSurfaceCombiner.emissiveColor"/>
<float name="ior" ref="usdPreviewSurfaceLighting.ior"/>
<float name="metallic" ref="usdPreviewSurfaceLighting.metallic"/>
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Expand Up @@ -20,7 +20,7 @@ limitations under the License.
<![CDATA[VP2 implementation for color/opacity reader]]>
</description>
<properties>
<float4 name="color" semantic="fcolor" flags="varyingInputParam" />
<float4 name="diffuseColor" semantic="fcolor" flags="varyingInputParam,multiDraw" />
</properties>
<outputs>
<float4 name="output" />
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