Releases: zrax/cctools
Releases · zrax/cctools
CCTools 3.0
Bugfixes:
- CC2Edit: Support launching CC2 via Proton instead of WINE for playtesting on Linux (Thanks @TheGLander).
- CC2Edit: Fix loading maps within subdirectories from .c2g files on non-Windows systems (Thanks @TheGLander).
- CC2Edit: Use compression to fix playtesting in Lexy's Labyrinth with some large/complex maps.
- CC2Edit: Avoid excessive disk seeking when writing map data.
- CCEdit/CC2Edit: Don't hide stdout and stderr from playtest executables.
CCTools 3.0 RC1
Features:
- CC2Edit: Add buttons for adding/moving/deleting individual layers in the Tile Inspector (Thanks @TheGLander).
- CC2Edit: Add additional tiles for multi-direction wire tunnels to the tile picker widgets.
- CC2Edit: Show the .c2g filename in addition to the name set by its script.
- CC2Edit: Allow
,
and.
keys to also cycle through Glyphs, to match CC2's built-in editor. - CC2Edit: When drawing glyph tiles, the keyboard can be used to pick a glyph value directly (this matches CC2's built-in editor).
- CC2Edit: Add syntax highlighting for
[COM]
sections in the Notes field. - CCEdit: Add support for an Author field as field ID 9. This matches the implementation already used in SuperCC and Lexy's Labyrinth.
- CCEdit: Support reading and writing tile id 0xFF (255).
Bugfixes:
- CC2Edit/CCEdit: Fix tileset scale setting being ignored when switching tilesets within the application.
- CC2Edit/CCEdit: Fix tab widgets incorrectly rendering
&
characters as keyboard shortcuts. - CC2Edit: Drawing with a normal floor tile now pops the top layer instead of replacing the whole tile (this matches CCEdit's behavior).
- CC2Edit: Don't erase clue text when drawing over clue tiles.
- CC2Edit: Fix issue with rendering blocks under (X-rayed) canopies.
- CC2Edit: Further improve tile layer render order, to fix some incorrectly drawn combinations from previous builds.
- CC2Edit: Fix missing
_
from the Glyph tiles in both tile selectors. - CC2Edit: Improve default layer combination/replacement logic to avoid some invalid combinations and allow some valid ones which were previously disallowed in the default drawing mode.
- CC2Edit: Fix regression when replacing a non-wired tile with a wire tunnel.
- CC2Edit: Properly validate file headers before trying to load the rest of its content.
- CCEdit: Fix some valid tile combos being rendered as invalid (Thanks @TheGLander).
- CCEdit: Fix monster path visualization incorrectly treating boots as non-blocking tiles.
- CCEdit: Support reading fields 1 (alternate time limit), 2 (alternate chip counter), and 8 (plain text password) from CC1 data files.
- Tilesets: Fix incorrect Teeth graphic in CC2 tileset.
- Windows Installer: Optionally allow associating CCEdit with .dat files.