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Merge pull request #616 from octorock/npcs
Create new entity structs for NPCs
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#ifndef ZELDA_H | ||
#define ZELDA_H | ||
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#include "entity.h" | ||
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typedef struct { | ||
/*0x00*/ Entity base; | ||
/*0x68*/ u8 unused[24]; | ||
/*0x80*/ u16 unk_80; | ||
} ZeldaEntity; | ||
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typedef struct { | ||
/*0x00*/ Entity base; | ||
/*0x68*/ s8 unk_68; | ||
/*0x69*/ s8 unk_69; | ||
/*0x6a*/ u8 unused[10]; | ||
/*0x74*/ u16 unk_74; | ||
} ZeldaFollowerEntity; | ||
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#endif // ZELDA_H |
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