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feat(web): improve rendering performance of maps #60
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,27 @@ | ||
import { Blp, BLP_IMAGE_FORMAT } from "@wowserhq/format"; | ||
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const drawBlp = (blp, canvas, x = 0, y = 0) => { | ||
const image = blp.getImage(0, BLP_IMAGE_FORMAT.IMAGE_RGBA8888); | ||
const imageData = new ImageData(new Uint8ClampedArray(image.data), image.width, image.height); | ||
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canvas.width = image.width; | ||
canvas.height = image.height; | ||
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const context = canvas.getContext('2d'); | ||
context.putImageData(imageData, x, y); | ||
}; | ||
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const loadBlp = async (src) => { | ||
const blpResponse = await fetch(src); | ||
if (!blpResponse.ok) { | ||
return null; | ||
} | ||
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const blpData = await blpResponse.arrayBuffer(); | ||
const blp = new Blp(); | ||
blp.load(new Uint8Array(blpData)); | ||
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return blp; | ||
}; | ||
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export { loadBlp, drawBlp }; | ||
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This looked a bit odd to me at first glance, but I assume we need the
done
callback as Leaflet does not support async here? Might warrant a comment here at a later point asloadTile
will be a lost promise (but still draw to the tile).There was a problem hiding this comment.
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Yeah, Leaflet appears to still prefer callback style async vs Promises. I'll see about cleaning this up in the next PR.