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data: adjust extra head mesh for braid (LostArtefacts#1550)
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This makes Lara's head in the T-rex death animation match the braid,
similar to her normal head edits.

Resolves LostArtefacts#1549.
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lahm86 authored Sep 29, 2024
1 parent 97fd88c commit a0a29d9
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Showing 4 changed files with 9 additions and 2 deletions.
1 change: 1 addition & 0 deletions CHANGELOG.md
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- fixed main menu music volume when exiting while underwater with certain music settings (#1540, regression from 4.4)
- fixed `/kill` command unable to target a special object
- fixed really fast typing in console sometimes losing the first input (regression from 4.4)
- fixed Lara's head not matching the braid if in use when she is killed by the T-rex (#1549)
- improved object name matching in console commands to work like TR2X

## [4.4](https://github.com/LostArtefacts/TR1X/compare/4.3-102-g458cd96...4.4) - 2024-09-20
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9 changes: 7 additions & 2 deletions GAMEFLOW.md
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<td>
<code>braid.bin</code>
</td>
<td rowspan="3">
<td rowspan="4">
Injects a braid when the option for it is enabled. This also edits Lara's
head meshes (object 0 and object 4) to make the braid fit better. A golden
braid is also provided for the Midas Touch animation. Again, different
files are needed to cater for mesh differences between cutscene and normal
levels.
levels. The Lost Valley file comprises a head mesh edit for object 5 only.
</td>
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<code>braid_cut2_cut4.bin</code>
</td>
</tr>
<tr valign="top">
<td>
<code>braid_valley.bin</code>
</td>
</tr>
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<td>
<code>cistern_plants.bin</code>
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1 change: 1 addition & 0 deletions data/ship/cfg/TR1X_gameflow.json5
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"type": "normal",
"music": 57,
"injections": [
"data/injections/braid_valley.bin",
"data/injections/valley_itemrots.bin",
"data/injections/valley_skybox.bin",
"data/injections/valley_textures.bin",
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Binary file added data/ship/data/injections/braid_valley.bin
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