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level: remove file seeking during level loading
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walkawayy committed Aug 30, 2024
1 parent 7099916 commit 85e177c
Showing 1 changed file with 25 additions and 23 deletions.
48 changes: 25 additions & 23 deletions src/game/level.c
Original file line number Diff line number Diff line change
Expand Up @@ -407,20 +407,21 @@ static void Level_LoadAnimFrames(MYFILE *fp)
m_LevelInfo.anim_frame_data_count = File_ReadS32(fp);
LOG_INFO("%d anim frames data", m_LevelInfo.anim_frame_data_count);

const size_t frame_data_start = File_Pos(fp);
File_Skip(fp, m_LevelInfo.anim_frame_data_count * sizeof(int16_t));
const size_t frame_data_end = File_Pos(fp);
const int32_t raw_data_size = m_LevelInfo.anim_frame_data_count;
int16_t *raw_data = Memory_Alloc(sizeof(int16_t) * raw_data_size);
File_ReadItems(fp, raw_data, sizeof(int16_t), raw_data_size);

m_LevelInfo.anim_frame_count = 0;
m_LevelInfo.anim_frame_mesh_rot_count = 0;
File_Seek(fp, frame_data_start, SEEK_SET);
while (File_Pos(fp) < frame_data_end) {
File_Skip(fp, 9 * sizeof(int16_t));
const int16_t num_meshes = File_ReadS16(fp);
File_Skip(fp, num_meshes * sizeof(int32_t));
int16_t *raw_data_ptr = raw_data;
while (raw_data_ptr - raw_data < raw_data_size) {
raw_data_ptr += 9;
const int16_t num_meshes = *raw_data_ptr++;
raw_data_ptr += num_meshes * sizeof(int32_t) / sizeof(int16_t);
m_LevelInfo.anim_frame_count++;
m_LevelInfo.anim_frame_mesh_rot_count += num_meshes;
}

LOG_INFO("%d anim frames", m_LevelInfo.anim_frame_count);
LOG_INFO(
"%d anim frame mesh rotations", m_LevelInfo.anim_frame_mesh_rot_count);
Expand All @@ -439,26 +440,28 @@ static void Level_LoadAnimFrames(MYFILE *fp)
sizeof(int32_t)
* (m_LevelInfo.anim_frame_count + m_InjectionInfo->anim_frame_count));

File_Seek(fp, frame_data_start, SEEK_SET);
raw_data_ptr = raw_data;
int32_t *mesh_rots = g_AnimFrameMeshRots;
for (int32_t i = 0; i < m_LevelInfo.anim_frame_count; i++) {
m_LevelInfo.anim_frame_offsets[i] = File_Pos(fp) - frame_data_start;
m_LevelInfo.anim_frame_offsets[i] =
(raw_data_ptr - raw_data) * sizeof(int16_t);
FRAME_INFO *const frame = &g_AnimFrames[i];
frame->bounds.min.x = File_ReadS16(fp);
frame->bounds.max.x = File_ReadS16(fp);
frame->bounds.min.y = File_ReadS16(fp);
frame->bounds.max.y = File_ReadS16(fp);
frame->bounds.min.z = File_ReadS16(fp);
frame->bounds.max.z = File_ReadS16(fp);
frame->offset.x = File_ReadS16(fp);
frame->offset.y = File_ReadS16(fp);
frame->offset.z = File_ReadS16(fp);
frame->nmeshes = File_ReadS16(fp);
frame->bounds.min.x = *raw_data_ptr++;
frame->bounds.max.x = *raw_data_ptr++;
frame->bounds.min.y = *raw_data_ptr++;
frame->bounds.max.y = *raw_data_ptr++;
frame->bounds.min.z = *raw_data_ptr++;
frame->bounds.max.z = *raw_data_ptr++;
frame->offset.x = *raw_data_ptr++;
frame->offset.y = *raw_data_ptr++;
frame->offset.z = *raw_data_ptr++;
frame->nmeshes = *raw_data_ptr++;
frame->mesh_rots = mesh_rots;
File_ReadItems(fp, mesh_rots, sizeof(int32_t), frame->nmeshes);
memcpy(mesh_rots, raw_data_ptr, sizeof(int32_t) * frame->nmeshes);
raw_data_ptr += frame->nmeshes * sizeof(int32_t) / sizeof(int16_t);
mesh_rots += frame->nmeshes;
}
assert(File_Pos(fp) == frame_data_end);
Memory_FreePointer(&raw_data);

for (int i = 0; i < m_LevelInfo.anim_count; i++) {
ANIM_STRUCT *anim = &g_Anims[i];
Expand All @@ -472,7 +475,6 @@ static void Level_LoadAnimFrames(MYFILE *fp)
}
assert(found);
}
File_Seek(fp, frame_data_end, SEEK_SET);

Benchmark_End(benchmark, NULL);
}
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