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Carcassonne 1.3 - Tiles, Tiles & even more Tiles

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@tsaglam tsaglam released this 04 Jul 12:57
· 334 commits to master since this release

This update introduces the following features:

  • New Tiles: I added four new tiles, three of which can be found in Carcassonne extensions, one is entirely new. The castle entries were explicitly added to make completing huge castles easier. The mini castle can connect fields and gives fast points.

  • Dynamic tile rotation: Because Carcassonne is a board game, its tiles can be viewed from each side. Since this implementation is mainly played on screens, there is a fixed orientation. Therefore, I added dynamic tile rotation, which rotates tiles but keeps their orientation. Tiles where rotation has no impact on the way the tile can be placed received little variations to make the grid look a bit less repeating.

The improved meeple placement UI

  • Densely populated castles: Castle tiles received an overhaul and feature now more houses and look more densely populated.

  • A more responsive UI: The grid now offers mouseover effects that highlight spots where tiles could potentially be placed. The highlights are colored according to the players color scheme. When placing a meeple directly on a tile, it now offers a mouseover effect that shows the meeple to be placed in the player color as well.

Screenshot 2019-06-14 at 18 47 50

  • New background tile: Overhauled the background tiles to offer a more beautiful grid. This new version is based on the original design of the backside of the tiles but is painstakingly edited not to show the large letter C of the Carcassonne logo.



Last but not least I would like to thank all the beta testers! Thank you very much for your help!