For my IB Personal Project, I created a connect 4 gameplay ai (mcts) and computer vision framework for playing connect 4 with AI in-real-life.
- The computer vision component, based off a framework devised by Matt Jennings, allows the computer to read the state of a real-world board.
- The gameplay ai is a hard-coded version of mcts. (Monte Carlo Tree Search) which provides the best piece placement denoted by the blue-edged piece on the display.
Demo Video: