Skip to content

Implementation of connect4, connect4 gameplay AI, computer vision system for connect4 board identification.

Notifications You must be signed in to change notification settings

tin-martin/connect4_ai

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

63 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Connect4 AI system for Real-world Gameplay

For my IB Personal Project, I created a connect 4 gameplay ai (mcts) and computer vision framework for playing connect 4 with AI in-real-life.

  • The computer vision component, based off a framework devised by Matt Jennings, allows the computer to read the state of a real-world board.
  • The gameplay ai is a hard-coded version of mcts. (Monte Carlo Tree Search) which provides the best piece placement denoted by the blue-edged piece on the display.

Demo Video:

Watch the video

About

Implementation of connect4, connect4 gameplay AI, computer vision system for connect4 board identification.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages