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Merge pull request #59 from threedworld-mit/rope_table_lamp
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Marked rope_table_lamp and jigsaw_puzzle_composite as do_not_use
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alters-mit authored Sep 24, 2020
2 parents d7b206a + 00f7c80 commit 6adfc21
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Showing 3 changed files with 13 additions and 12 deletions.
1 change: 1 addition & 0 deletions Documentation/Changelog.md
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- round_bowl_talll_wenge
- shallow_basket_white_mesh
- shallow_basket_wicker
- In `models_core.json` and `models_full.json`, flagged `rope_table_lamp`, `salt`, and `jigsaw_puzzle_composite` as `do_not_use` due to bad physics behavior.

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12 changes: 6 additions & 6 deletions Python/tdw/metadata_libraries/models_core.json
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"z": 0
},
"composite_object": true,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "The colliders of this object are too thin, causing it to fall through tables",
"flex": false,
"name": "jigsaw_puzzle_composite",
"physics_quality": 0.9961454754368257,
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"z": 0
},
"composite_object": false,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "This is a composite object and the objects are not connected with a FixedJoint, causing the model to fall apart",
"flex": false,
"name": "rope_table_lamp",
"physics_quality": NaN,
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"z": 0
},
"composite_object": false,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "Colliders are way too big",
"flex": true,
"name": "round_bowl_large_metal_perf",
"physics_quality": 0.9475819909865923,
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12 changes: 6 additions & 6 deletions Python/tdw/metadata_libraries/models_full.json
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Expand Up @@ -345439,8 +345439,8 @@
"z": 0
},
"composite_object": true,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "The colliders of this object are too thin, causing it to fall through tables",
"flex": false,
"name": "jigsaw_puzzle_composite",
"physics_quality": 0.9961454754368257,
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"z": 0
},
"composite_object": false,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "This is a composite object and the objects are not connected with a FixedJoint, causing the model to fall apart",
"flex": false,
"name": "rope_table_lamp",
"physics_quality": NaN,
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"z": 0
},
"composite_object": false,
"do_not_use": false,
"do_not_use_reason": "",
"do_not_use": true,
"do_not_use_reason": "Colliders are way too big",
"flex": true,
"name": "salt",
"physics_quality": 0.9215153680281509,
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