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Merge pull request #315 from threedworld-mit/v1.9_links
Fixed documentation links
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@@ -32,10 +32,10 @@ Your experience should include most, if not all, of the following: | |
Interfacing TDW with OpenAIGym (or similar RL toolkits) can be done completely through the Python API. This has been done already on several projects. | ||
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#### "I want to write my own scene setup tools / use my own custom scene data format" | ||
The TDW Python API can handle a very broad range of scene setup scenarios, both procedural and explicitly scripted, including parsing custom data formats There are a number of examples of how to set up scenes in our Example Controllers, including deserializing JSON files containing scene setup data. Our [Rube Goldberg Demo](https://github.com/threedworld-mit/tdw/blob/master/Documentation/python/use_cases/rube_goldberg.md) is a good example of this; while the controller does make use of "non-free" models, the scene setup logic used is the important point here. | ||
The TDW Python API can handle a very broad range of scene setup scenarios, both procedural and explicitly scripted, including parsing custom data formats There are a number of examples of how to set up scenes in our Example Controllers, including deserializing JSON files containing scene setup data. Our [Rube Goldberg Demo](https://github.com/threedworld-mit/tdw/blob/master/Python/example_controllers/audio/rube_goldberg.py) is a good example of this; while the controller does make use of "non-free" models, the scene setup logic used is the important point here. | ||
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#### "I need to use custom models." | ||
[We already support this.](https://github.com/threedworld-mit/tdw/blob/master/Documentation/misc_frontend/add_local_object.md) | ||
[We already support this.](https://github.com/threedworld-mit/tdw/blob/master/Documentation/lessons/3d_models/custom_models.md) | ||
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#### "I want to add my own custom streamed scene." | ||
We've deliberately restricted the backend pipeline for creating a TDW-compatible scene to the development team because adding scenes is much more complicated than creating a 3D model and requires 3D content-creation tools and experience. If you have a specific requirement for a custom 3D scene, please contact Jeremy Schwartz ([[email protected]](mailto:[email protected])) and we can discuss your particular situation. | ||
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