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0.4 release (#1321)
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Closes #1316 .
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byorgey authored Aug 18, 2023
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101 changes: 101 additions & 0 deletions CHANGELOG.md
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# Revision history for swarm

## **0.4.0.0** - 2023-08-18

### Bugfixes
* Save completion time immediately upon finishing scenario by @xsebek
([#1118](https://github.com/swarm-game/swarm/pull/1118))
* Fix rightward bleeding of custom attributes by @kostmo ([#1137](https://github.com/swarm-game/swarm/pull/1137))
* Recreate `GameState` from scratch when starting a scenario by @byorgey ([#1277](https://github.com/swarm-game/swarm/pull/1277))
* Load persistent state from disk only once and reuse for all integration tests by @byorgey ([#1383](https://github.com/swarm-game/swarm/pull/1383))
* Continue parsing the rest of the scenarios in a directory when one fails by @byorgey ([#1391](https://github.com/swarm-game/swarm/pull/1391))
* Throw an error instead of crashing on impredicative types by @byorgey ([#1418](https://github.com/swarm-game/swarm/pull/1418))

### New Features

#### Tutorials
* Some tutorial improvements, and enforce in CI that commands and entities are introduced before they are required by @kostmo ([#1186](https://github.com/swarm-game/swarm/pull/1186))

#### Swarm language
* The `drill` command now returns the first inventory addition by @kostmo ([#1165](https://github.com/swarm-game/swarm/pull/1165))
* Type ascription syntax by @Alexander-Block ([#1164](https://github.com/swarm-game/swarm/pull/1164))
* Records and record types by @byorgey ([#1148](https://github.com/swarm-game/swarm/pull/1148))
* `requirements` command for viewing requirements of any expression by
@byorgey ([#1183](https://github.com/swarm-game/swarm/pull/1183))
* `stride` command by @kostmo ([#1219](https://github.com/swarm-game/swarm/pull/1219))
* Many new robot sensing commands by @kostmo:
* `detect` ([#1170](https://github.com/swarm-game/swarm/pull/1170))
* `sniff` and `chirp` ([#1181](https://github.com/swarm-game/swarm/pull/1181))
* `resonate` ([#1204](https://github.com/swarm-game/swarm/pull/1204))
* `watch` and `surveil` ([#1201](https://github.com/swarm-game/swarm/pull/1201))
* `scout` ([#1209](https://github.com/swarm-game/swarm/pull/1209))
* New key input handler framework by @byorgey, so you can program robots to
respond to keypresses ([#1214](https://github.com/swarm-game/swarm/pull/1214))
* `instant` command (unrestricted variant of `atomic`) by @kostmo ([#1231](https://github.com/swarm-game/swarm/pull/1231))
* `push` command by @kostmo ([#1235](https://github.com/swarm-game/swarm/pull/1235))
* `density` command by @kostmo ([#1296](https://github.com/swarm-game/swarm/pull/1296))
* `use` command by @kostmo ([#1287](https://github.com/swarm-game/swarm/pull/1287))
* `halt` command by @byorgey ([#1256](https://github.com/swarm-game/swarm/pull/1256))
* `backup` command by @kostmo ([#1400](https://github.com/swarm-game/swarm/pull/1400))

#### Entities + recipes
* Make `sand` a bit harder to get by @byorgey ([#1024](https://github.com/swarm-game/swarm/pull/1024))
* New `tweezers` entity to enable debugging view and single-stepping CESK machine by @xsebek ([#1081](https://github.com/swarm-game/swarm/pull/1081))
* `ADT calculator` description now mentions `unit` and `void` types [#1226](https://github.com/swarm-game/swarm/pull/1226)
* Allow zero-tick recipes to apply immediately by @kostmo ([#1272](https://github.com/swarm-game/swarm/pull/1272))
* New `hourglass` device that provides relative (`wait`) but not absolute (`time`) capability by @kostmo ([#1261](https://github.com/swarm-game/swarm/pull/1261))
* New `binoculars` device that provides `scout` command by @kostmo ([#1337](https://github.com/swarm-game/swarm/pull/1337))
* Separate entities to provide each text operation by @kostmo ([#1339](https://github.com/swarm-game/swarm/pull/1339))

#### World features
* Structure templates by @kostmo ([#1332](https://github.com/swarm-game/swarm/pull/1332))
* Waypoints and portals by @kostmo ([#1356](https://github.com/swarm-game/swarm/pull/1356))
* Subworlds by @kostmo ([#1353](https://github.com/swarm-game/swarm/pull/1353))
* World description DSL by @byorgey ([#1376](https://github.com/swarm-game/swarm/pull/1376))

#### LSP improvements
* `let`-`in` syntax highlighting by @kostmo ([#1162](https://github.com/swarm-game/swarm/pull/1162))

#### Web API
* Web API to parse, render, and run code by @kostmo ([#1142](https://github.com/swarm-game/swarm/pull/1142))

#### Command line options
* CLI option to set initial speed by @kostmo ([#1255](https://github.com/swarm-game/swarm/pull/1255))

#### New scenarios
* Adventure game scenario by @kostmo ([#1136](https://github.com/swarm-game/swarm/pull/1136))
* Run around in circles by @kostmo ([#1158](https://github.com/swarm-game/swarm/pull/1158))
* hackman by @kostmo ([#1135](https://github.com/swarm-game/swarm/pull/1135))
* Whack-a-mole by @kostmo ([#1026](https://github.com/swarm-game/swarm/pull/1026))
* Additional tutorial level on `give` by @byorgey ([#1249](https://github.com/swarm-game/swarm/pull/1249))
* Lights out by @kostmo ([#1273](https://github.com/swarm-game/swarm/pull/1273))
* Pig capturing scenario by @kostmo ([#1258](https://github.com/swarm-game/swarm/pull/1258))
* Sokoban levels by @kostmo ([#1269](https://github.com/swarm-game/swarm/pull/1269))
* Traffic vignette by @kostmo ([#1334](https://github.com/swarm-game/swarm/pull/1334))
* Active trapdoor demo by @kostmo ([#976](https://github.com/swarm-game/swarm/pull/976))
* Sliding puzzle by @kostmo ([#1237](https://github.com/swarm-game/swarm/pull/1237))
* Scenario with enemies by @kostmo ([#971](https://github.com/swarm-game/swarm/pull/971))
* Arbitrage scenario by @kostmo ([#1192](https://github.com/swarm-game/swarm/pull/1192))
* Powerset scenario by @kostmo ([#1342](https://github.com/swarm-game/swarm/pull/1342))

#### UI enhancements
* Allow scrolling the world map unless explicitly disallowed by @byorgey ([#1109](https://github.com/swarm-game/swarm/pull/1109))
* Add random "static" to `view` outside a certain range by @byorgey ([#1110](https://github.com/swarm-game/swarm/pull/1110), [#1241](https://github.com/swarm-game/swarm/pull/1241))
* Display the scenario in which an achievement was obtained by @kostmo ([#1175](https://github.com/swarm-game/swarm/pull/1175))
* World editor prototype by @kostmo ([#873](https://github.com/swarm-game/swarm/pull/873))
* Scenario launch options selection by @kostmo ([#1010](https://github.com/swarm-game/swarm/pull/1010))
* Record best code size by @kostmo ([#974](https://github.com/swarm-game/swarm/pull/974))
* Inventory search/filter mode by @byorgey ([#1250](https://github.com/swarm-game/swarm/pull/1250))
* Display higher clock resolution at lower speeds by @kostmo ([#1253](https://github.com/swarm-game/swarm/pull/1253))
* Make REPL panel collapsible by @ussgarci ([#1076](https://github.com/swarm-game/swarm/pull/1076))
* Better typechecking error messages by @byorgey
([#1308](https://github.com/swarm-game/swarm/pull/1308), [#1318](https://github.com/swarm-game/swarm/pull/1318))
* Rename inventory to compendium by @kostmo ([#1346](https://github.com/swarm-game/swarm/pull/1346))
* Goal dialog suppression with `--autoplay` by @kostmo ([#1344](https://github.com/swarm-game/swarm/pull/1344))
* Change binding for Hide REPL to `M-,` by @noahyor ([#1375](https://github.com/swarm-game/swarm/pull/1375))
* Highlight ticks per frame in red when it reaches the cap by @byorgey ([#1386](https://github.com/swarm-game/swarm/pull/1386))
* Parse and render markdown descriptions by @xsebek ([#1106](https://github.com/swarm-game/swarm/pull/1106), [#1413](https://github.com/swarm-game/swarm/pull/1413))

#### Achievements

* Achievement for disorientation by @kostmo ([#1173](https://github.com/swarm-game/swarm/pull/1173))


## **0.3.0.1** - 2023-02-01

A few critical bug fixes and improvements:
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2 changes: 1 addition & 1 deletion swarm.cabal
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cabal-version: 2.4
name: swarm
version: 0.3.0.1
version: 0.4
synopsis: 2D resource gathering game with programmable robots

description: Swarm is a 2D programming and resource gathering
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