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reorganization
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kostmo committed Jun 30, 2024
1 parent 81ed276 commit 46fffbc
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Showing 18 changed files with 90 additions and 60 deletions.
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Expand Up @@ -54,8 +54,8 @@ import Data.Set qualified as Set
import Data.Tuple (swap)
import Swarm.Game.Entity (Entity, EntityName, entityName)
import Swarm.Game.Scenario (StaticStructureInfo (..))
import Swarm.Game.Scenario.Topography.Area (Grid, getRows)
import Swarm.Game.Scenario.Topography.Cell (PCell, cellEntity)
import Swarm.Game.Scenario.Topography.Grid (Grid, getRows)
import Swarm.Game.Scenario.Topography.Placement (Orientation (..), applyOrientationTransform)
import Swarm.Game.Scenario.Topography.Structure
import Swarm.Game.Scenario.Topography.Structure.Recognition.Registry
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Expand Up @@ -18,9 +18,9 @@ import Swarm.Game.Entity
import Swarm.Game.Land
import Swarm.Game.Location
import Swarm.Game.Scenario.RobotLookup
import Swarm.Game.Scenario.Topography.Area (Grid (EmptyGrid))
import Swarm.Game.Scenario.Topography.Cell
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Grid (Grid (EmptyGrid))
import Swarm.Game.Scenario.Topography.Navigation.Portal
import Swarm.Game.Scenario.Topography.Navigation.Waypoint (
Parentage (Root),
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Expand Up @@ -13,9 +13,9 @@ import Data.Set qualified as Set
import Data.Text qualified as T
import Data.Tuple (swap)
import Swarm.Game.Entity
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Cell
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.ProtoCell
import Swarm.Game.Terrain (TerrainType)
import Swarm.Util.Erasable
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1 change: 1 addition & 0 deletions src/swarm-scenario/Swarm/Game/State/Landscape.hs
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Expand Up @@ -40,6 +40,7 @@ import Swarm.Game.Location
import Swarm.Game.Robot (TRobot, trobotLocation)
import Swarm.Game.Scenario
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Navigation.Portal (Navigation (..))
import Swarm.Game.Scenario.Topography.Structure.Overlay
import Swarm.Game.State.Config
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1 change: 1 addition & 0 deletions src/swarm-scenario/Swarm/Game/World/Render.hs
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Expand Up @@ -26,6 +26,7 @@ import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Cell
import Swarm.Game.Scenario.Topography.Center
import Swarm.Game.Scenario.Topography.EntityFacade (EntityFacade (..), mkFacade)
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Rasterize
import Swarm.Game.Scenario.Topography.Structure.Overlay
import Swarm.Game.State.Landscape
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6 changes: 3 additions & 3 deletions src/swarm-scenario/Swarm/Util/Content.hs
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Expand Up @@ -11,9 +11,9 @@ import Data.Map qualified as M
import Data.Text qualified as T
import Swarm.Game.Display
import Swarm.Game.Entity.Cosmetic
import Swarm.Game.Scenario.Topography.Area qualified as EA
import Swarm.Game.Scenario.Topography.Cell (PCell (..))
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Terrain (TerrainMap, TerrainType, getTerrainWord)
import Swarm.Game.Universe
import Swarm.Game.World
Expand All @@ -36,9 +36,9 @@ getMapRectangle ::
(d -> e) ->
(Coords -> (TerrainType, Maybe d)) ->
BoundsRectangle ->
EA.Grid (PCell e)
Grid (PCell e)
getMapRectangle paintTransform contentFunc coords =
EA.mkGrid $ map renderRow [yTop .. yBottom]
mkGrid $ map renderRow [yTop .. yBottom]
where
(Coords (yTop, xLeft), Coords (yBottom, xRight)) = coords

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46 changes: 4 additions & 42 deletions src/swarm-topography/Swarm/Game/Scenario/Topography/Area.hs
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Expand Up @@ -13,57 +13,19 @@ import Data.Maybe (fromMaybe, listToMaybe)
import Data.Semigroup
import Linear (V2 (..))
import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.World.Coords

Check warning on line 17 in src/swarm-topography/Swarm/Game/Scenario/Topography/Area.hs

View workflow job for this annotation

GitHub Actions / Haskell-CI - windows-latest - ghc-9.8.2

The import of ‘Swarm.Game.World.Coords’ is redundant
import Prelude hiding (zipWith)

data Grid c
= EmptyGrid
| Grid (NonEmpty (NonEmpty c))
deriving (Show, Eq, Functor, Foldable, Traversable)

mkGrid :: [[a]] -> Grid a
mkGrid rows = fromMaybe EmptyGrid $ do
rowsNE <- NE.nonEmpty =<< mapM NE.nonEmpty rows
return $ Grid rowsNE

getRows :: Grid a -> [[a]]
getRows EmptyGrid = []
getRows (Grid g) = NE.toList . NE.map NE.toList $ g

-- | Since the derived 'Functor' instance applies to the
-- type parameter that is nested within lists, we define
-- an explicit function for mapping over the enclosing lists.
mapRows :: (NonEmpty (NonEmpty a) -> NonEmpty (NonEmpty b)) -> Grid a -> Grid b
mapRows _ EmptyGrid = EmptyGrid
mapRows f (Grid rows) = Grid $ f rows

allMembers :: Grid a -> [a]
allMembers EmptyGrid = []
allMembers g = concat . getRows $ g

mapIndexedMembers :: (Coords -> a -> b) -> Grid a -> [b]
mapIndexedMembers _ EmptyGrid = []
mapIndexedMembers f (Grid g) =
NE.toList $
sconcat $
NE.zipWith (\i -> NE.zipWith (\j -> f (Coords (i, j))) nonemptyCount) nonemptyCount g
where
nonemptyCount = NE.iterate succ 0

instance (ToJSON a) => ToJSON (Grid a) where
toJSON EmptyGrid = toJSON ([] :: [a])
toJSON (Grid g) = toJSON g

getGridDimensions :: Grid a -> AreaDimensions
getGridDimensions EmptyGrid = AreaDimensions 0 0
getGridDimensions g = getAreaDimensions $ getRows g

-- | Height and width of a 2D map region
data AreaDimensions = AreaDimensions
{ rectWidth :: Int32
, rectHeight :: Int32
}

getGridDimensions :: Grid a -> AreaDimensions
getGridDimensions g = getAreaDimensions $ getRows g

asTuple :: AreaDimensions -> (Int32, Int32)
asTuple (AreaDimensions x y) = (x, y)

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65 changes: 65 additions & 0 deletions src/swarm-topography/Swarm/Game/Scenario/Topography/Grid.hs
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@@ -0,0 +1,65 @@
-- |
-- SPDX-License-Identifier: BSD-3-Clause
module Swarm.Game.Scenario.Topography.Grid (
Grid (..),
gridToVec,
mapIndexedMembers,
allMembers,
mapRows,
getRows,
mkGrid,
)
where

import Data.Aeson (ToJSON (..))
import Data.List.NonEmpty (NonEmpty)
import Data.List.NonEmpty qualified as NE
import Data.Maybe (fromMaybe)
import Data.Semigroup
import Data.Vector qualified as V
import Swarm.Game.World.Coords
import Prelude hiding (zipWith)

data Grid c
= EmptyGrid
| Grid (NonEmpty (NonEmpty c))
deriving (Show, Eq, Functor, Foldable, Traversable)

mkGrid :: [[a]] -> Grid a
mkGrid rows = fromMaybe EmptyGrid $ do
rowsNE <- NE.nonEmpty =<< mapM NE.nonEmpty rows
return $ Grid rowsNE

getRows :: Grid a -> [[a]]
getRows EmptyGrid = []
getRows (Grid g) = NE.toList . NE.map NE.toList $ g

-- | Since the derived 'Functor' instance applies to the
-- type parameter that is nested within lists, we define
-- an explicit function for mapping over the enclosing lists.
mapRows :: (NonEmpty (NonEmpty a) -> NonEmpty (NonEmpty b)) -> Grid a -> Grid b
mapRows _ EmptyGrid = EmptyGrid
mapRows f (Grid rows) = Grid $ f rows

allMembers :: Grid a -> [a]
allMembers EmptyGrid = []
allMembers g = concat . getRows $ g

mapIndexedMembers :: (Coords -> a -> b) -> Grid a -> [b]
mapIndexedMembers _ EmptyGrid = []
mapIndexedMembers f (Grid g) =
NE.toList $
sconcat $
NE.zipWith (\i -> NE.zipWith (\j -> f (Coords (i, j))) nonemptyCount) nonemptyCount g
where
nonemptyCount = NE.iterate succ 0

-- | Converts linked lists to vectors to facilitate
-- random access when assembling the image
gridToVec :: Grid a -> V.Vector (V.Vector a)
gridToVec EmptyGrid = V.empty
gridToVec (Grid g) = V.fromList . map (V.fromList . NE.toList) $ NE.toList g

instance (ToJSON a) => ToJSON (Grid a) where
toJSON EmptyGrid = toJSON ([] :: [a])
toJSON (Grid g) = toJSON g
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Expand Up @@ -14,6 +14,7 @@ import Data.Yaml as Y
import GHC.Generics (Generic)
import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Language.Syntax.Direction (AbsoluteDir (..))

newtype StructureName = StructureName Text
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Expand Up @@ -5,15 +5,9 @@
module Swarm.Game.Scenario.Topography.Rasterize where

import Codec.Picture
import Data.List.NonEmpty qualified as NE
import Data.Vector qualified as V
import Swarm.Game.Scenario.Topography.Area

-- | Converts linked lists to vectors to facilitate
-- random access when assembling the image
gridToVec :: Grid a -> V.Vector (V.Vector a)
gridToVec EmptyGrid = V.empty
gridToVec (Grid g) = V.fromList . map (V.fromList . NE.toList) $ NE.toList g
import Swarm.Game.Scenario.Topography.Grid

makeImage :: Pixel px => (a -> px) -> Grid a -> Image px
makeImage computeColor g =
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Expand Up @@ -21,7 +21,7 @@ import Data.Text (Text)
import Data.Text qualified as T
import Data.Yaml as Y
import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Navigation.Waypoint
import Swarm.Game.Scenario.Topography.Placement
import Swarm.Game.Scenario.Topography.ProtoCell
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Expand Up @@ -22,6 +22,7 @@ import Data.Text qualified as T
import Linear.Affine
import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Navigation.Waypoint
import Swarm.Game.Scenario.Topography.Placement
import Swarm.Game.Scenario.Topography.Structure
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Expand Up @@ -15,6 +15,7 @@ import Data.Tuple (swap)
import Linear
import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Util (applyWhen)

data PositionedGrid a = PositionedGrid
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1 change: 1 addition & 0 deletions src/swarm-tui/Swarm/TUI/Editor/Palette.hs
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Expand Up @@ -26,6 +26,7 @@ import Swarm.Game.Scenario
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Cell
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Navigation.Portal (Navigation (..))
import Swarm.Game.Scenario.Topography.ProtoCell
import Swarm.Game.Scenario.Topography.Structure.Overlay
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5 changes: 3 additions & 2 deletions src/swarm-tui/Swarm/TUI/Editor/Util.hs
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Expand Up @@ -13,6 +13,7 @@ import Swarm.Game.Entity
import Swarm.Game.Scenario.Topography.Area qualified as EA
import Swarm.Game.Scenario.Topography.Cell
import Swarm.Game.Scenario.Topography.EntityFacade
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Structure.Overlay
import Swarm.Game.Scenario.Topography.WorldDescription
import Swarm.Game.Terrain (TerrainMap, TerrainType)
Expand Down Expand Up @@ -106,8 +107,8 @@ getEditedMapRectangle ::
WorldOverdraw ->
Maybe (Cosmic BoundsRectangle) ->
W.MultiWorld Int Entity ->
EA.Grid CellPaintDisplay
getEditedMapRectangle _ _ Nothing _ = EA.EmptyGrid
Grid CellPaintDisplay
getEditedMapRectangle _ _ Nothing _ = EmptyGrid
getEditedMapRectangle tm worldEditor (Just (Cosmic subworldName coords)) w =
getMapRectangle toFacade getContent coords
where
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3 changes: 2 additions & 1 deletion src/swarm-web/Swarm/Web/Worldview.hs
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Expand Up @@ -14,7 +14,8 @@ import Servant.Docs qualified as SD
import Swarm.Game.Entity.Cosmetic (RGBColor, flattenBg)
import Swarm.Game.Scenario (Scenario, scenarioCosmetics, scenarioLandscape)
import Swarm.Game.Scenario.Style
import Swarm.Game.Scenario.Topography.Area (AreaDimensions (..), Grid)
import Swarm.Game.Scenario.Topography.Area (AreaDimensions (..))
import Swarm.Game.Scenario.Topography.Grid (Grid)
import Swarm.Game.State (GameState, landscape, robotInfo)
import Swarm.Game.State.Robot (viewCenter)
import Swarm.Game.Universe (planar)
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1 change: 1 addition & 0 deletions swarm.cabal
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Expand Up @@ -211,6 +211,7 @@ library swarm-topography
exposed-modules:
Swarm.Game.Location
Swarm.Game.Scenario.Topography.Area
Swarm.Game.Scenario.Topography.Grid
Swarm.Game.Scenario.Topography.Navigation.Waypoint
Swarm.Game.Scenario.Topography.Placement
Swarm.Game.Scenario.Topography.ProtoCell
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2 changes: 1 addition & 1 deletion test/unit/TestOverlay.hs
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Expand Up @@ -7,7 +7,7 @@
module TestOverlay where

import Swarm.Game.Location
import Swarm.Game.Scenario.Topography.Area
import Swarm.Game.Scenario.Topography.Grid
import Swarm.Game.Scenario.Topography.Structure.Overlay
import Test.Tasty
import Test.Tasty.HUnit
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