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Minecraft mod that contains a rewrite of Minecraft's server world chunk manager.

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steves-underwater-paradise/noisiumchunkmanager

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Noisium Chunk Manager

A rewrite of Minecraft's server world chunk manager.
This mod is an addon for Noisium.

Noisium Chunk Manager does NOT have 1:1 parity with vanilla worldgen (worldgen without Noisium Chunk Manager).
Keep in mind that this is separate from Noisium, as this is an addon.

Noisium Chunk Manager replaces Minecraft's ServerChunkManager with a rewritten server world chunk manager. Any method calls to this class are redirected to the rewritten server world chunk manager via Mixins.
Noisium Chunk Manager also completely removes ThreadedAnvilChunkStorage and ChunkHolder.
Any mods that interact withThreadedAnvilChunkStorage will crash the game and any mods that interact with ChunkHolder will not function as intended, but may not crash the game.
See the incompatibilities below.

Dependencies

Required

None.

Compatibility info

Compatible mods

Noisium Chunk Manager should be compatible with most of the popular world generation mods, as long as they do not interact with ThreadedAnvilChunkStorage, see the description above.

  • Distant Horizons
    • A compatibility mixin is included in Noisium Chunk Manager
  • ModernFix
    • mixin.perf.remove_spawn_chunks=false must be added to config/modernfix-mixins.properties

Incompatibilities

See the issue tracker for a list of incompatibilities.

  • C2ME: Noisium Chunk Manager replaces C2ME

Download

GitHub Modrinth CurseForge

Fabric Quilt Forge NeoForge

See the version info in the filename for the supported Minecraft versions.
Made for the Fabric, Quilt, Forge, and NeoForge modloaders.
Client-side and server-side.

FAQ

  • Q: Will you be backporting this mod to lower Minecraft versions?
    A: No.

  • Q: Does this mod work in multiplayer?
    A: Yes.

  • Q: Does only the server need this mod or does the client need it too?
    A: Both the client and the server need this mod.

License

This project is licensed under LGPLv3, see LICENSE.

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