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A port of the Processing visualization language to JavaScript.
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speednoisemovement/processing-js
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P R O C E S S I N G . J S - @VERSION@ a port of the Processing visualization language ////////////////////////////////////////////////////////////////////////////// License MIT (see included LICENSE) Original Author John Resig: http://ejohn.org see included AUTHORS file for contributer list Web Site http://processingjs.org Java Version http://processing.org Github Repo. http://github.com/jeresig/processing-js Bug Tracking http://processing-js.lighthouseapp.com Mozilla POW! http://wiki.Mozilla.org/Education/Projects/ProcessingForTheWeb Test Suite http://processing-js.buildingsky.net Maintained by Seneca http://zenit.senecac.on.ca/wiki/index.php/Processing.js Hyper-Metrix http://hyper-metrix.com/#Processing BuildingSky http://weare.buildingsky.net/pages/processing-js IMPORTANT! - NOTE FOR DEVELOPERS Please read the guidelines before pushing your code to the repository. The function(s) you are working on may already be finished and queued for push. GUIDELINES http://processing-js.lighthouseapp.com/projects/41284/project-workflow IRC CHANNEL Join the development team at irc://irc.mozilla.org/processing.js for more info Processing.js is an open programming language for people who want to program images, animation, and interactions for the web without using Flash or Java applets. Processing.js uses Javascript to draw shapes and manipulate images on the HTML5 Canvas element. The code is light-weight, simple to learn and makes an ideal tool for visualizing data, creating user-interfaces and developing web-based games. The Processing language was created by Ben Fry and Casey Reas. It evolved from ideas explored in the Aesthetics and Computation Group at the MIT Media Lab and was originally intended to be used in a Java run-time environment. In the Summer of 2008, John Resig ( inventor of jQuery ), ported the 2D context of Processing to Javascript for use in web pages. Much like the native language, Processing.js is a community driven project, and continues to grow as browser technology advances. ////////////////////////////////////////////////////////////////////////////// PLATFORM AND BROWSER COMPATIBILITY Processing.js is explicitly developed for and actively tested on browsers that support the HTML5 <Canvas> element. Processing.js runs in FireFox, Safari, Chrome and Opera but is not currently supported in Internet Explorer. Processing.js aims for 100 percent compatibility across all supported browsers; however, differences between individual canvas implementations may give slightly different results in your sketches. Implementing Processing.js in Flash or Silverlight is not recommended, as Java already occupies the browser plug-in space for this library. For users wishing to run Processing.js in Silverlight, see Paul Irish's Silverlight implementation. Using Internet Explorer Canvas with Processing.js typically results in unusable frame-rates for moderately complex visualizations. ////////////////////////////////////////////////////////////////////////////// SETTING UP A SIMPLE SKETCH In order to get a sketch going in the browser you will need to download the processing.js file and make two new files - one with the extension .html and the other with the extension .pde or .pjs. The .html file will have a link to the processing.js file you have downloaded, and a <canvas> tag with a link to the .pde or .pjs file that you made. Here is an example of an .html file: <html> <head> <script src="processing.js"></script> //ensure a correct path to the file </head> <body> <canvas data-processing-sources="anything.pjs"></canvas> </body> </html> Note that the .pjs file needs to be named anything.pjs (or whatever you named your file) and that there is a custom attribute data-processing-sources that is used to link the sketch to the <canvas>. Here is an example of a .pjs or .pde file: void setup() { size(200,200); background(125); fill(255); noLoop(); PFont fontA = loadFont("courier"); textFont(fontA, 14); } void draw(){ text("Hello Web!",20,20); println("Hello ErrorLog!"); } ////////////////////////////////////////////////////////////////////////////// THINGS TO KNOW AS A PROCESSING DEVELOPER USING PROCESSING.JS Processing.js has no data directory Processing uses the concept of a data directory, where images and other are located. Processing.js does not include this. As a result, you should always provide files (e.g., images) that are relative to your web page, which is the norm on the web. Processing.js implements Processing, but not all of Java Processing.js is compatible with Processing, but is not, and will never be, fully compatible with Java. If your sketch uses functions or classes not defined as part of Processing, they are unlikely to work with Processing.js. Similarly, libraries that are written for Processing, which are written in Java instead of Processing, will most likely not work. Processing.js only has two rendering modes Processing has many rendering modes to choose from, depending on the desired quality and speed for graphics (e.g., OPENGL, P3D, JAVA2D, etc.). Processing.js uses <canvas> which provides either a 2D drawing context or a 3D context based on WebGL a version of OpenGL for the web. Therefore, whatever you choose, you will end-up with either the 2D or 3D context. Division which is expected to produce an integer might need explicit casting There are a class of bugs that arise when converting Processing code to Processing.js that involve integer vs. floating point division. What was straight-up integer division in Processing code, when converted to Processing.js, can sometimes become problematic, as numbers become doubles, and introduce a fractional part. The fix is to explicitly cast any division to an integer that exhibits this behaviour: // before int g = mouseX / i; // after int g = (int)(mouseX / i); Processing.js has to cheat to simulate Processing's synchronous I/O Processing uses a synchronous I/O model, which means that functions like loadImage() take time to execute, and while they are running, nothing else happens: the program waits until loadImage() is done before moving on to the next statement. This means that you can count on the value returned by a function like loadImage() being usable in the next line of code. Web browsers don't work like this. The web uses an asynchronous I/O model, which means that functions which load external resources can't make the program wait until they finish. In order to replicate Processing's load* functions, you have to use a special Processing.js Directive. The Processing.js Directives are hints to the browser that are written in comments rather than in the Processing code itself. Here is an example of loadImage(): /* @pjs preload="picture.jpg"; */ PImage img; void setup() { img = loadImage("picture.jpg"); image(img, 0, 0); } Note the syntax (below) to preload multiple images: /* @pjs preload="picture.jpg,picture2.jpg,picture3.png"; */ Processing.js requires more care with variable naming than Processing One of the powerful features of JavaScript is its dynamic, typeless nature. Where typed languages like Java, and therefore Processing, can reuse names without fear of ambiguity (e.g., method overloading), Processing.js cannot. Without getting into the inner-workings of JavaScript, the best advice for Processing developers is to not use function/class/etc. names from Processing as variable names. For example, a variable named line might seem reasonable, but it will cause issues with the similarly named line() function built-into Processing and Processing.js. //////////////////////////////////////////////////////////////////////////////
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