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Releases: smell-of-curry/pokebedrock-res

v2.12.0

05 Nov 00:15
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Update v2.12.0

  • Updated Walking Wake Texture by @Jok3r00666
  • Added Shiny Gardevoir Texture by @Jok3r00666
  • Added Shiny Ralts Texture by @Jok3r00666
  • Added Shiny Kirila Texture by @Jok3r00666
  • Updated Gabite Model and added Halloween Variant by @Jok3r00666
  • Updated Gible Model and added Halloween Variant by @Jok3r00666
  • Updated Garchomp Model and added Halloween Variant by @Jok3r00666
  • Added new Garchomp Mega Model and added Halloween Variant by @Jok3r00666
  • Updated Sandslash and added a new Halloween Variant by @isme
  • Updated Sandshrew and added a new Halloween Variant by @isme
  • Gender Differences for Pokemon have been completely revamped
    • Now if a pokemon has a gender difference it will be marked in (./scripts/data/genderDiffrences.ts)
    • Gender Differences can now include: model, texture, sprite, sound, and even animations.
    • Now each entity file only needs to hold the files it has, instead of all ways having to have gender stuff in it.
    • New Render Controllers are now generated when gender differences are required, with now dynamic texture change.
    • Gender files are now verified to ensure integrity.
    • Pokemon with gender differences now require variants for every skin.
  • Fixed a bug where pokemon with animated textures were not getting a new render controller.
  • Added genderless to the pokemon data in (./pokemon.json)
  • Added Missing Held items item_texture.json links.
  • Fixed Urshifu sprite being swapped with Urshifu Rapid Strike
  • Removed You can apply this skin too: %s! messages as skins no longer use applicable format.
  • Added all missing TM/HMs text.

v2.11.2

25 Oct 18:19
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Update v2.11.2

  • Render Controllers are now standardized in which only pokemon that need custom render controllers (skin mapping) will get one.
    This reduces pack size, and makes editing of the basic file a lot easier.
  • Added missing Zorua halloween dark sprite
  • File Logging has been removed for scripts to prevent useless info.
  • Now when generating entity files, the item textures file is now only edited once, to prevent broken reading and increase build speed.
  • Fixed HUGE problem with compression on images, that resulted in broken texture displays of pokemon.
  • Added Spanish + German v2.11.1 Halloween and Badges Translations by @TheblueJo

v2.11.1

17 Oct 22:25
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Update v2.11.1

  • Added Elite Four Trainer Models & Textures
  • Updated Celebi Model by @IsMeGames
  • Added the ability for custom animated textures for pokemon
  • Updated Gym Badges by removing extras and adding only needed ones.
  • Added 9 new Halloween Pokemon
    1. Celebi by @IsMeGames
    2. Darkrai by @morty134
    3. Trubbish by @dcrdemonlord
    4. Garvodor by @IsMeGames
    5. Zorua by @IsMeGames
    6. Zoroark by @IsMeGames
    7. Golett by @IsMeGames
    8. Golurk by @IsMeGames
    9. Ceruledge by @IsMeGames
  • Added 10 new Models
    1. Darkrai by @morty134
    2. Victini by @morty134
    3. Trubbish by @dcrdemonlord
    4. Garbodor by @IsMeGames
    5. Zorua by @IsMeGames
    6. Zoroark by @IsMeGames
    7. Golett by @IsMeGames
    8. Golurk by @IsMeGames
    9. Marshadow by @Kawaki1963
  • Updated Models for
    1. Sandshrew by @IsMeGames
    2. Sandslash by @IsMeGames
  • Sprites are now ensured when generating entities. Making sure dark texture and if its actually there.

v2.11.0

09 Oct 13:13
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Update v2.11.0

  • Added Models/Skins for All Hub NPCS
  • Added Nature Mint Textures
  • Added PokeBuilder Assets by @mankind
  • Fixed grammar in en_US.lang src.pokebedrock.modules.forms.party.editPokemonHeldItems.4
  • Improved Resource Pack Building
    1. Now a contents.json file will be generated
    2. Now a textures_list.json file will be generated
    3. A progress bar is now displayed for more info.
    4. Added Compilation for material files to fix broken parsing.
    5. Added Compilation for .lang files to save more space.
    6. Added better logging
    7. Improved speed of generation 2x

v2.10.28

15 Sep 16:31
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Update v2.10.28

  • Added Added Meloetta and Melotta Pirouette
  • Fixed Dusk Stone Helmet and Leggings from not displaying
  • Added missing sprites for Urshifu and Urshifu Rapid Strike by @joker00666
  • Updated en_US.lang to add a lot of missing spawn egg Pokémon, and remove a tremendous amount of duplicated text.
  • Fixed dawn stone helmet translation in pt_BR

v2.10.27

24 Aug 22:54
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Update v2.10.26

  • Un Compressed all Animations, Models, Entities, and Render Controllers by default
  • Removed compressAssets function
  • Entity Files now generate non compressed
  • Added a player ping display to the UI
  • Deleted unused broken white_shaded.json file
  • Updated en_US lang file.
    • Removed all gen\d translations, as they are unused and take up a lot of space
    • Added missing translations for referenced lang.
    • Fixed some spacing for showdown lang.
  • Updated the building system of the production pack
    • Building now ignores logs and missing_info.md
    • Building now exists immediately if manifest.json is not found.
    • Piping is now awaited so it can performing async.
    • Added addPathToArchive to handle compressing of json, material, and png files.
    • Improved speed and file logging.
  • Added a removeComments utility function when compressing json file.
  • Properly formatted scripts/utils.ts
  • Properly formatted scripts/translate.ts

v2.10.26

23 Aug 15:04
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Update v2.10.26

  • Un Compressed all Animations, Models, Entities, and Render Controllers by default
  • Removed compressAssets function
  • Entity Files now generate non compressed
  • Added a player ping display to the UI
  • Deleted unused broken white_shaded.json file
  • Updated en_US lang file.
    • Removed all gen\d translations, as they are unused and take up a lot of space
    • Added missing translations for referenced lang.
    • Fixed some spacing for showdown lang.
  • Updated the building system of the production pack
    • Building now ignores logs and missing_info.md
    • Building now exists immediately if manifest.json is not found.
    • Piping is now awaited so it can performing async.
    • Added addPathToArchive to handle compressing of json, material, and png files.
    • Improved speed and file logging.
  • Added a removeComments utility function when compressing json file.
  • Properly formatted scripts/utils.ts
  • Properly formatted scripts/translate.ts

v2.10.25

20 Aug 13:42
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Update v2.10.25-2

  • Added Russian (ru_RU) translations by @leaftail1880
  • Added a new auto translation script by @leaftail1880
  • Updated de_DE and en_ES by @TheblueJo
  • Added Rattata Line by @isme
    • Added Rattata Model
    • Added Rattata Alola Model
    • Added Raticate Model
    • Added Raticate Alola Model
  • Fixed the spelling of sapling inside en_US

v2.10.24

17 Aug 16:16
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Update v2.10.24

  • Added Tinkaton Line by @Jok3r00666
    • Tinkatink
    • Tinkaton
    • Tinkatuff
  • Converted Evo Stone Armor Names
    • Converted prefix _stone_plate => _stone_chestplate
    • Converted prefix _stone_legs => _stone_leggings
    • Converted prefix _stone_helm => _stone_helmet
  • Updated Stairs and Trapdoor Geometry.
  • Removed some duplicates inside en_US.lang
  • Fixed some broken item textures

v2.10.23

05 Aug 16:43
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Update v2.10.23

  • Compressed all animation files to reduce addon pack size.
  • Compressed all entity files to reduce addon pack size.
  • Compressed all model files to reduce addon pack size
  • Compress all render controllers
  • Removed bad models
  • Gastrodon
  • Bonsly
  • Weavile
  • Electivre
  • Magmortar
  • Togekiss
  • Gliscor
  • Mamoswine
  • Added models for missing pokemon
  • Slakoth
  • Vigoroth
  • Buneary
  • Lopunny
  • Shaymin
  • Leavanny
  • Fixed Fennekin Unknown token m
  • Added a removeUnusedFiles script which will go through animations, models, and textures to find pokemon that are not being used
  • Added compressAssets script which will go through animations & models and compress native assets to reduce pack size.