* The library component of Source 2 Viewer is called ValveResourceFormat (VRF).
Valve's Source 2 resource file format parser, decompiler, and exporter.
Source 2 files usually end with _c
, for example .vmdl_c
.
This repository is split into three components:
- CLI Decompiler - File data viewer, decompiler and a playground for testing new formats and features.
- GUI Viewer - A vpk archive viewer and extractor. Also supports viewing resources such as sounds, textures, models, maps, and much more.
- Library - Provides public API to parse resource files and some helpers.
β View the official website for downloads.
- VPK viewer which supports opening and exporting files
- Creating new vpk archives
- Model viewer and decompiler to glTF and modeldoc
- Map viewer and decompiler to glTF and vmap
- Material decompiler to vmat
- Sound player
- Binary KeyValues3 parser
- NTRO support
This tool is based entirely on a reverse engineered effort because Valve does not provide any documentation or Source 2 code (SDK or engine code), while the Source 1 SDK and leaked engine code are helpful, a lot of systems and formats have changed.
The code contained in this repository is based on countless hours of reverse engineering Source 2 games and not all intricate details have been figured out.
If you are interested in helping, take a look at the open issues and join our Discord.
Not all formats are 100% supported, some parameters are still unknown and not fully understood.
Ext | Name | Support |
---|---|---|
vagrp | Animation Group | π |
vanim | Animation | π |
vanmgrph | Animation Graph | No |
vcompmat | Composite Material | No |
vcss | Panorama Style | π |
vdata | Data | π |
vents | EntityLump | π |
vjs | Panorama Script | π |
vmap | Map | π |
vmat | Material | π |
vmdl | Model | π |
vmesh | Mesh | π |
vmks | Sheet | No |
vmorf | MorphSet | No |
vpcf | Particle System | π |
vpdi | Panorama Dynamic Images | No |
vphys | Physics Collision Mesh | π |
vpost | Postprocessing Settings | π |
vpsf | Particle Snapshot | No |
vpulse | Pulse Graph Definition | No |
vrman | ResourceManifest | π |
vrmap | Resource Remap Table | No |
vrr | Response rules | π |
vrr | Response Rules | No |
vseq | Sequence Group | No |
vsmart | Smart Prop | Partially |
vsnap | Particle Snapshot | π |
vsnd | Sound | π |
vsndevts | Sound Event Script | π |
vsndstck | Sound Stack Script | π |
vsurf | Surface Properties | No |
vsvg | Panorama Vector Graphic | π |
vtex | Compiled Texture | π |
vts | Panorama TypeScript | π |
vvis | WorldVisibility | No |
vwnod | WorldNode | π |
vwrld | World | π |
vxml | Panorama Layout | π |
Β | Β | Β |
vpk | Pak (package) | π Handled by ValvePak |
vcs | Compiled Shader | π Handled by CompiledShader |
vfont | Bitmap Font | π Decrypts VFONT1 , supported in Source 1 and Source 2. |
dat | Closed Captions | π Handled by ClosedCaptions |
bin | Tools Asset Info | π Handled by ToolsAssetInfo |
vdpn | Dota Patch Notes | π |
vdacdefs | DAC Game Defs Data | No |
vfe | Face poser | No |
vcd | VCD | No |
vcdlist | VCD list | No |
Magic | Description |
---|---|
0x03564B56 |
VKV\x03 - First binary keyvalues 3 encoding with custom block compression |
0x4B563301 |
KV3\x01 - Binary keyvalues 3 (version 1) |
0x4B563302 |
KV3\x02 - Binary keyvalues 3 (version 2) |
0x4B563303 |
KV3\x03 - Binary keyvalues 3 (version 3) |
0x4B563304 |
KV3\x04 - Binary keyvalues 3 (version 4) |
0x564B4256 |
VBKV - binary keyvalues 1 (handled by ValveKeyvalue) |
0x55AA1234 |
VPK - valve package (handled by ValvePak) |
0x44434356 |
VCCD - closed captions |
0xC4CCACE8 |
tools asset info |
0xC4CCACE9 |
tools asset info (newer version) |
0x32736376 |
vcs2 - compiled shader |
0x31415926 |
murmurhash2 seed used in various places (like entity keys) |
VFONT1 |
"encrypted" font file |
Contents of this repository are available under MIT license, except for Tests/Files
folder contains files which have likely come from Valve's games.