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Feature Implementation
Sean edited this page Jun 4, 2014
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5 revisions
- Gameplay
- UI
- browsing or towers and skills
- menus that look better
- skill buttons w/ cooldown
- bars for stats
- numbers for hits
- healthbars?
- persistence
- saving of progression
- save / load of levels
- director / events
- resources awarded to players via events
- spawning math
- cost of towers calculation
- Mechanics
- skill system - component to store skills and cooldowns - state information management w/ animations and whatnot - effect weapon separation - stock skills to get a full working character - modifications of stats on character
- Towers - restictions on placement - controller support - menu system - combat w/
- character - management of stats with temporary modifiers - life and death respawn system
- Engine
- physics - quadtree overhaul
- graphics - shaders - animation update
- editors - particle editor - level editor
- world - level load / save