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Export plugins
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rexrainbow committed Aug 14, 2023
1 parent 648c620 commit 3ca7428
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Showing 109 changed files with 547 additions and 338 deletions.
17 changes: 11 additions & 6 deletions dist/rexbadgelabel.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexbadgelabel.min.js

Large diffs are not rendered by default.

12 changes: 7 additions & 5 deletions dist/rexboardplugin.js
Original file line number Diff line number Diff line change
Expand Up @@ -12628,8 +12628,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -13055,8 +13054,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -13068,14 +13070,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down
2 changes: 1 addition & 1 deletion dist/rexboardplugin.min.js

Large diffs are not rendered by default.

17 changes: 11 additions & 6 deletions dist/rexbuttons.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexbuttons.min.js

Large diffs are not rendered by default.

17 changes: 11 additions & 6 deletions dist/rexcolorcomponents.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexcolorcomponents.min.js

Large diffs are not rendered by default.

17 changes: 11 additions & 6 deletions dist/rexcolorinput.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexcolorinput.min.js

Large diffs are not rendered by default.

17 changes: 11 additions & 6 deletions dist/rexcolorpicker.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexcolorpicker.min.js

Large diffs are not rendered by default.

17 changes: 11 additions & 6 deletions dist/rexconfirmdialog.js
Original file line number Diff line number Diff line change
Expand Up @@ -1053,8 +1053,7 @@
if (descending === undefined) {
descending = false;
}
var scene = gameObjects[0].scene;
var displayList = scene.sys.displayList;
var displayList = gameObjects[0].displayList;
displayList.depthSort();
if (descending) {
gameObjects.sort(function (childA, childB) {
Expand Down Expand Up @@ -1480,8 +1479,11 @@
};

var Layer = {
hasLayer: function hasLayer() {
return !!this.privateRenderLayer;
},
enableLayer: function enableLayer() {
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this;
}
var layer = this.scene.add.layer();
Expand All @@ -1493,14 +1495,14 @@
return this;
},
getLayer: function getLayer() {
if (!this.privateRenderLayer) {
if (!this.hasLayer()) {
this.enableLayer();
}
return this.privateRenderLayer;
},
getRenderLayer: function getRenderLayer() {
// This containerLite has a layer
if (this.privateRenderLayer) {
if (this.hasLayer()) {
return this.privateRenderLayer;
}

Expand Down Expand Up @@ -7209,14 +7211,17 @@

// Put cover behind game object
if (gameObject.isRexContainerLite) {
gameObject.moveDepthBelow(cover);
gameObject.pin(cover, {
syncPosition: false,
syncRotation: false,
syncScale: false,
syncAlpha: false,
syncScrollFactor: false
});
if (gameObject.hasLayer()) {
gameObject.addToRenderLayer(cover);
}
gameObject.moveDepthBelow(cover);
} else {
scene.children.moveBelow(cover, gameObject);
}
Expand Down
2 changes: 1 addition & 1 deletion dist/rexconfirmdialog.min.js

Large diffs are not rendered by default.

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