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Releases: readyplayerme/rpm-unity-sdk-avatar-loader
Releases · readyplayerme/rpm-unity-sdk-avatar-loader
v1.3.4
v1.3.3
This hotfix includes a fix to the setup guide window for first time import.
Changelog
Fixed
- setup guide now opens on first time package is imported
v1.3.2
v1.3.1
v1.3.0
What's Changed
- [3317981848] Add avatar component by @rYuuk in #52
- [4026834296] Add discussion link to readme by @rYuuk in #57
- [4026640904] Caching issue due to time zone by @srcnalt in #55
- [4026673868] Add avatar loaded events by @rYuuk in #58
- [4089805810] updated animation folder path by @HarrisonHough in #59
- [3565715119] Feature/quick start sample by @HarrisonHough in #56
- [4098777844] Feature/animation extractor update by @HarrisonHough in #60
- [3702328964] Feature/models url tests by @HarrisonHough in #62
- [4190217893] Feature/skin tone by @HarrisonHough in #63
- [3081421606] Update to the new Render API by @HarrisonHough in #64
- [4175691898] Remove avatar loader settings SO from menu item by @HarrisonHough in #65
- Refactor and pass on tests, adding missing cases by @HarrisonHough in #68
- [SDK-79] Refactor WebRequestDispatcher by @rYuuk in #67
- [SDK-41] Feature/log missing blendshapes by @HarrisonHough in #66
- [SDK-98] Fix url for multiple avatar render sample by @rYuuk in #72
- Fix that trims URL to prevent copy paste with white space by @HarrisonHough in #73
- [SDK-46] MeshOpt Compression Support in AvatarConfig by @srcnalt in #74
- Added Query builder tests and refactoring by @HarrisonHough in #71
- [SDK-43] Feature/contribution update by @HarrisonHough in #75
- [SDK-32] Feature/git hooks by @HarrisonHough in #77
- [SDK-113] Add api for async avatar loading by @rYuuk in #76
- [SDK-49] chore: updates for core refactor by @HarrisonHough in #78
- [SDK-136] Add cleanup for some tests by @rYuuk in #81
- [SDK-138] Add checkout of core branch by @rYuuk in #82
- General cleanup and refactor by @HarrisonHough in #79
- [SKD-110] Refactor multiple avatar renderer example by @rYuuk in #83
- [SDK-140] Add setup guide window by @rYuuk in #85
- [SDK-141] Documentation UI improvements by @rYuuk in #87
- Feature/cache update by @HarrisonHough in #86
Full Changelog: v1.0.0...v1.3.0
v1.2.0
Changelog
Added
- Mesh Optimization compression support #74
- QueryBuilder class for handling Avatar API parameter generation #71
- EyeAnimationHandler and VoiceHandler now logs if required blendshapes are missing #66
- added extra unit tests for better coverage #68
- AvatarMetdata now includes a color hex value for SkinTone #63
Fixed
- an issue caused by avatar URL's that have a space at beginning or end #73
Updated
Ready Player Me Unity SDK: Avatar Loader v1.1.0
This update includes a Quick Start sample scene, updates to the animation extractor, additional avatar loader component and a fix for caching.
Changelog
Added
- quick start sample
- animation extract now supports extracting multiple files at once
- avatar loaded events
- avatar component
Updated
- animation extractor path
Fixed
- caching issue related to time zone differences
Ready Player Me Unity SDK: Avatar Loader v1.0.0
This update includes a number of fixes and some new features like support for glTFast Defer Agent and texture channel support for avatar config.
Changelog
Added
- support for offline avatar loading from cache
- optional sdk logging
- glTF fast defer agent support
- texture channel support for avatar config
Updated
- PartnerSubdomainSettings refactored to a CoreSettings scriptable object
Fixed
- Added missing URP shader variant
- core settings asset now automatically created if it is missing.
- Various other bug fixes and improvements
Ready Player Me Unity SDK: Avatar Loader 0.1.1
This is a small hotfix for URP projects that adds the missing shader variant required for loading avatars when using URP.
Changelog
Added
- missing shader variant
Ready Player Me Unity SDK: Avatar Loader 0.1.0
This is the first release of the Avatar Loader module as part of a modularized Ready Player Me Unity SDK update.
Changelog
Added
- inline code documentation
- Contribution guide and code of conduct
- Added samples in optional samples folders
- GLTF/GLB files now use gltFast importer
- shader variant helper to check and import missing shaders
Updated
- A big refactor of code and classes
Fixed
- Various bug fixes and improvements