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This repository has been archived by the owner on Nov 30, 2023. It is now read-only.

Releases: readyplayerme/rpm-unity-sdk-avatar-loader

v1.3.4

11 Jul 12:54
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This hotfix includes a fix to the setup guide window for first time import.

Changelog

Fixed

  • an issue causing incorrect analytics event logging

v1.3.3

28 Jun 11:52
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This hotfix includes a fix to the setup guide window for first time import.

Changelog

Fixed

  • setup guide now opens on first time package is imported

v1.3.2

06 Jun 14:09
b44457e
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What's Changed

  • Fix quick start not opening on clicking open quick start button by @rYuuk in #96

Full Changelog: v1.3.1...v1.3.2

v1.3.1

06 Jun 08:52
598965a
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What's Changed

  • Fix for subdomain not getting saved in setup guide by @rYuuk in #95

Full Changelog: v1.3.0...v1.3.1

v1.3.0

29 May 12:51
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What's Changed

Full Changelog: v1.0.0...v1.3.0

v1.2.0

18 Apr 05:40
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Changelog

Added

  • Mesh Optimization compression support #74
  • QueryBuilder class for handling Avatar API parameter generation #71
  • EyeAnimationHandler and VoiceHandler now logs if required blendshapes are missing #66
  • added extra unit tests for better coverage #68
  • AvatarMetdata now includes a color hex value for SkinTone #63

Fixed

  • an issue caused by avatar URL's that have a space at beginning or end #73

Updated

  • AvatarRenderLoader now uses latest Render API via URL query parameters #64
  • refactor of WebRequestDispatcher #67
  • model urls for sample scenes updated #72

Ready Player Me Unity SDK: Avatar Loader v1.1.0

21 Mar 10:55
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This update includes a Quick Start sample scene, updates to the animation extractor, additional avatar loader component and a fix for caching.

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Added

  • quick start sample
  • animation extract now supports extracting multiple files at once
  • avatar loaded events
  • avatar component

Updated

  • animation extractor path

Fixed

  • caching issue related to time zone differences

Ready Player Me Unity SDK: Avatar Loader v1.0.0

17 Feb 13:57
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This update includes a number of fixes and some new features like support for glTFast Defer Agent and texture channel support for avatar config.

Changelog

Added

  • support for offline avatar loading from cache
  • optional sdk logging
  • glTF fast defer agent support
  • texture channel support for avatar config

Updated

  • PartnerSubdomainSettings refactored to a CoreSettings scriptable object

Fixed

  • Added missing URP shader variant
  • core settings asset now automatically created if it is missing.
  • Various other bug fixes and improvements

Ready Player Me Unity SDK: Avatar Loader 0.1.1

22 Jan 22:21
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This is a small hotfix for URP projects that adds the missing shader variant required for loading avatars when using URP.

Changelog

Added

  • missing shader variant

Ready Player Me Unity SDK: Avatar Loader 0.1.0

12 Jan 11:07
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This is the first release of the Avatar Loader module as part of a modularized Ready Player Me Unity SDK update.

Changelog

Added

  • inline code documentation
  • Contribution guide and code of conduct
  • Added samples in optional samples folders
  • GLTF/GLB files now use gltFast importer
  • shader variant helper to check and import missing shaders

Updated

  • A big refactor of code and classes

Fixed

  • Various bug fixes and improvements