Releases: pyomeca/biorbd
VeryPicky
Windows...
What's Changed
- Bug fix in AddContact since new RBDL API by @pariterre in #262
- Update README.md by @nashmit in #266
- compute angular velocity around CoM by @EveCharbie in #261
- possibility to add variables in RT assign by @EveCharbie in #270
- Fixed for conda-forge using VS2017 by @pariterre in #272
New Contributors
Full Changelog: Release_1.8.6...Release_1.8.7
VSisPicky
Windows...
Full Changelog: Release_1.8.5...Release_1.8.6
LearnHowToCount
Biorbd is doing fancy stuff, but when asked how many markers on a segment, it could not provided a proper answer! It now learn how to count properly
What's Changed
- Handling inverse dynamics with rigid contact by @Ipuch in #251
- Added mesh properties in ModelWriter (meshcolor, meshscale, meshrt) by @RVSagar in #254
- Analytical Inverse of the Joint Space Inertia Matrix by @Ipuch in #255
- Fixed nbMarkers per segment by @pariterre in #258
New Contributors
Full Changelog: Release_1.8.4...Release_1.8.5
AsSoftAsRigid
Even though the soft is the new rigid, it is not a reason not to be able to acquire the rigid contact as expected. New accessors were added to the rigid contacts
What's Changed
- GetBodyRbdlId added as a function for Python users. by @Ipuch in #248
- Fixed a bug in FlPE introduced when changed muscle length by @pariterre in #247
- Enhanced rigid contact API by @Ipuch in #249
Full Changelog: Release_1.8.3...Release_1.8.4
RegroupDeltaTeam
In war as in war! When things disperse they lose track of reality. Biorbd now has a way to regroup all forces at a single point so they can force together to win the dynamics battle
What's Changed
- Fixed a matlab error by @pariterre in #243
- Let's make friction coefficients editable by @Ipuch in #242
- Added a set method to inertia by @pariterre in #246
- ComputeForceAtOrigin available for python by @Ipuch in #244
Full Changelog: Release_1.8.2...Release_1.8.3
PerpetualMotion
The perpetual motion does not exist. Biorbd is sad about that... So when using the soft contact, she decided to create energy at each impact. While it is promising for the future of the planet, it is fairly unrealistic. We decided to cut Biorbd's dream to ground her in the reality. Sorry Biorbd, you are more realistic now
What's Changed
NotSoSoft
The previous version of biorbd knew about the soft contact, but was not using them.. after all, they are soft!
But not so soft!
What's Changed
- Fixed bug in forces distribution for soft contact by @pariterre in #238
Full Changelog: Release_1.8.0...Release_1.8.1
SoftBall
Who doesn't like baseball? Biorbd has now learn soft ball and cannot live without it anymore!
The soft ball constraints can be used to add forces as a replacement of contact dynamics!
Hit the ball and run around the diamond, you just made an homerun biorbd!
StrechMesh
Mesh file are not always congruent to the segment attached to. One problem with that is that it can be impossible to use a mesh file. Now, it is possible to rotate/translation/scale a mesh directly in the bioMod!
Enjoy your mesh!
STyLe
Biorbd has style! But recently has got even more style! Mainly style of writing mesh format! STL is now available :D