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Releases: pyomeca/biorbd

VeryPicky

21 Apr 17:32
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Windows...

What's Changed

New Contributors

Full Changelog: Release_1.8.6...Release_1.8.7

VSisPicky

02 Feb 20:38
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Windows...

Full Changelog: Release_1.8.5...Release_1.8.6

LearnHowToCount

02 Feb 00:18
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Biorbd is doing fancy stuff, but when asked how many markers on a segment, it could not provided a proper answer! It now learn how to count properly

What's Changed

  • Handling inverse dynamics with rigid contact by @Ipuch in #251
  • Added mesh properties in ModelWriter (meshcolor, meshscale, meshrt) by @RVSagar in #254
  • Analytical Inverse of the Joint Space Inertia Matrix by @Ipuch in #255
  • Fixed nbMarkers per segment by @pariterre in #258

New Contributors

Full Changelog: Release_1.8.4...Release_1.8.5

AsSoftAsRigid

22 Dec 17:01
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Even though the soft is the new rigid, it is not a reason not to be able to acquire the rigid contact as expected. New accessors were added to the rigid contacts

What's Changed

  • GetBodyRbdlId added as a function for Python users. by @Ipuch in #248
  • Fixed a bug in FlPE introduced when changed muscle length by @pariterre in #247
  • Enhanced rigid contact API by @Ipuch in #249

Full Changelog: Release_1.8.3...Release_1.8.4

RegroupDeltaTeam

03 Dec 15:02
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In war as in war! When things disperse they lose track of reality. Biorbd now has a way to regroup all forces at a single point so they can force together to win the dynamics battle

What's Changed

Full Changelog: Release_1.8.2...Release_1.8.3

PerpetualMotion

22 Oct 16:35
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The perpetual motion does not exist. Biorbd is sad about that... So when using the soft contact, she decided to create energy at each impact. While it is promising for the future of the planet, it is fairly unrealistic. We decided to cut Biorbd's dream to ground her in the reality. Sorry Biorbd, you are more realistic now

What's Changed

  • SoftContact torque applied in world frame. by @Ipuch in #240

NotSoSoft

08 Oct 23:44
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The previous version of biorbd knew about the soft contact, but was not using them.. after all, they are soft!
But not so soft!

What's Changed

  • Fixed bug in forces distribution for soft contact by @pariterre in #238

Full Changelog: Release_1.8.0...Release_1.8.1

SoftBall

05 Oct 18:58
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Who doesn't like baseball? Biorbd has now learn soft ball and cannot live without it anymore!
The soft ball constraints can be used to add forces as a replacement of contact dynamics!

Hit the ball and run around the diamond, you just made an homerun biorbd!

StrechMesh

21 Sep 04:10
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Mesh file are not always congruent to the segment attached to. One problem with that is that it can be impossible to use a mesh file. Now, it is possible to rotate/translation/scale a mesh directly in the bioMod!

Enjoy your mesh!

STyLe

27 Aug 16:56
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Biorbd has style! But recently has got even more style! Mainly style of writing mesh format! STL is now available :D