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Fix for hard-coded nu-get Newtonsoft usage in C# SDK causing Unity IL2CPP builds to crash #33

Fix for hard-coded nu-get Newtonsoft usage in C# SDK causing Unity IL2CPP builds to crash

Fix for hard-coded nu-get Newtonsoft usage in C# SDK causing Unity IL2CPP builds to crash #33

Workflow file for this run

name: Automated product release
on:
pull_request:
branches: [ master ]
types: [ closed ]
concurrency: unity_run
jobs:
check-release:
name: Check release required
runs-on: ubuntu-latest
if: github.event.pull_request.merged && endsWith(github.repository, '-private') != true
outputs:
release: ${{ steps.check.outputs.ready }}
steps:
- name: Checkout actions
uses: actions/checkout@v3
with:
repository: pubnub/client-engineering-deployment-tools
ref: v1
token: ${{ secrets.GH_TOKEN }}
path: .github/.release/actions
- id: check
name: Check pre-release completed
uses: ./.github/.release/actions/actions/checks/release
with:
token: ${{ secrets.GH_TOKEN }}
publish:
name: Build package
runs-on: macos-11
needs: check-release
if: needs.check-release.outputs.release == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
# This should be the same as the one specified for on.pull_request.branches
ref: master
- name: Checkout actions
uses: actions/checkout@v3
with:
repository: pubnub/client-engineering-deployment-tools
ref: v1
token: ${{ secrets.GH_TOKEN }}
path: .github/.release/actions
- name: Create Release
uses: ./.github/.release/actions/actions/services/github-release
with:
token: ${{ secrets.GH_TOKEN }}
jira-api-key: ${{ secrets.JIRA_API_KEY }}
last-service: true