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fix: use env variables for tests #174

fix: use env variables for tests

fix: use env variables for tests #174

Triggered via push August 22, 2023 11:03
Status Cancelled
Total duration 6m 24s
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run-tests.yml

on: push
Integration and Unit tests
6m 4s
Integration and Unit tests
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2 errors and 1 warning
Integration and Unit tests
The run was canceled by @github-actions.
Integration and Unit tests
Unity editor test failed: Aborting batchmode due to failure: Scripts have compiler errors. Unity log: Unity Editor version: 2020.3.22f1 (e1a7f79fd887) Branch: 2020.3/staging Build type: Release Batch mode: YES macOS version: Version 12.6.7 (Build 21G651) Darwin version: 21.6.0 Architecture: x86_64 Running under Rosetta: NO Available memory: 14336 MB [Licensing::Module] Channel doesn't exist: "LicenseClient-runner" Launching external process: /Applications/Unity/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/Resources/Unity.Licensing.Client [Licensing::Module] Successfully launched the LicensingClient (PId: 1418) [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-runner" (connect: 1.37s, validation: 0.08s, handshake: 0.62s) [Licensing::Module] Connected to LicensingClient (PId: 1418, launch time: 0.00, total connection time: 2.07s) Entitlement-based licensing initiated [LicensingClient] Licenses updated successfully [Licensing::Module] Serial number assigned to: "SC-UR4K-TD96-S45B-5QSH-XXXX" Pro License: YES LICENSE SYSTEM [2023822 11:8:8] Next license update check is after 2023-08-23T11:07:18 LICENSE SYSTEM [2023822 11:8:8] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored). [Package Manager] Server::Start -- Port 49190 was selected Launching external process: /Applications/Unity/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager COMMAND LINE ARGUMENTS: /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -logFile /Users/runner/work/unity/unity/.github/.release/UnityLogs/unity.log -projectPath /Users/runner/work/unity/unity/PubNubUnity -runEditorTests -testResults /Users/runner/work/unity/unity/.github/.release/UnityLogs/playmode-test-results.xml -testPlatform playmode -username *** *** -serial (hidden) Successfully changed project path to: /Users/runner/work/unity/unity/PubNubUnity /Users/runner/work/unity/unity/PubNubUnity Using Asset Import Pipeline V2. Rebuilding Library because the asset database could not be found! [Package Manager] Done resolving packages in 43.36s seconds [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 55 packages: Packages from [https://packages.unity.com]: [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) [email protected] (location: /Users/runner/work/unity/unity/PubNubUnity/Library/PackageCache/[email protected]) com.unity.toolchain.li
Integration and Unit tests
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