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Add menu state information #16
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To test this, you'll want to use the Ishiiruka that supports it: Libmelee can then be used to finish the loop: |
Recording/Recording.s
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@@ -11,6 +11,7 @@ | |||
.set CMD_ITEM, 0x3B | |||
.set CMD_FRAME_BOOKEND, 0x3C | |||
.set CMD_GAME_END, 0x39 | |||
.set CMD_MENU_FRAME, 0x3E |
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Maybe put this under the command count and add comment that says these commands are not executed while in a recorded game
- Only sent when NOT in game
- Avoids segfaulting on trying to read them
- Was reading some from heap addresses, was fragile
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- scene sub-menu - menu selection index - both at static locations
- Added extra conditional
Not part of SLP file
Gets written to EXI device for slippicom server