Releases: project-slippi/slippi-js
Releases · project-slippi/slippi-js
Version 6.7.0
- Handle timeouts in winners calculation (#123) by @JLaferri
- Fix jab reset detection in combos (#125) by @Walnut356
Version 6.6.1
Version 6.6.0
- Add Stadium mode support (#93/#95)
- Enables stats processing of
Break the Targets
andHome Run Contest
replays. Break the Targets
stats provide when the target was broken and its coordinates.Home Run Contest
stats provide the distance the sandbag was sent.
- Enables stats processing of
- Add option to skip frame processing in
getGameEnd()
(#115) - Add match info (#117/#118)
- these are details used for keeping track of sessions in Slippi Online. More info about these fields can be found in the spec.
Contributors
Version 6.5.0
Version 6.4.0
- Add support for extracting gecko code information from gecko code list messages (#113)
Version 6.3.0
- Adds
language
toFrameStart
, andhitlagRemaining
andanimationIndex
toPostFrameUpdate
(#109) - Adds action counts for standard attacks -- jabs, dash attack, tilts, smashes, and aerials
- Fixes issue with counting identical actions immediately after one another
- Fixes issue with dash grabs not being counted
- Fixes issue with counting grab success when pummels/throws are done frame perfectly
- Fixes issue with counting Peach forward smash (#112)
Version 6.2.1
- Add slippi userId to PlayerType (#94).
- last release omitted it by accident.
Version 6.2.0
- Swap tech forward/backward for in/away (#78).
- these are in relation to the opponent.
- Add
getRollbackFrames()
(#82). - Add Home-Run Contest stage, Target Test stages, and additional characters (#88),
- Fix Kirby's neutral B causing an extraneous conversion (#90).
Add slippi userId to PlayerType (#94).- Fix crash in SlpFile (#97).