The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version as long as the changes you make are open to the public in accordance with the GNU General Public License.
- Requires the latest version of CBA A3 mod git / Steam workshop
- Requires the latest version of ACE 3 mod git / Steam workshop
- You have to move slowly nearby (walk)
- Activated by players
- Random activation distance (10-15 meters)
- EOD or Explosive Specialist unit trait is required to defuse (adjustable)
- Detectable with Ace metal detector
- Defusal kit required (adjustable)
- Defuse by cutting wires in certain order
- Adjustable wire cutting time, 1-30 seconds
- Defuse by explosives
- Defused IEDs can be moved
- Defused IEDs can be exploded
- Explodes when wrong wire is cut
- Random amplitude of explosion (adjustable)
- Chance of dud (adjustable)
- Duds can be exploded
- IEDs can be loaded to vehicle, but drive carefully (max 45km/h)
- Some IEDs are movable, some not
- Random ground signs (adjustable)
- Possibility to make fake IED (adjustable)
- Zeus module, Activate IED. Activate selected IED considering its attributes.
- Zeus module, Explode IED. Explodes selected IED without considering its attributes.
- Zeus interaction (WINDOWS-key by default) to Activate or Explode multiple, Zeus selected, IEDs at the same time.
- Addon option to add IEDD Notebook to player(s) with EOD/Explosive specialist trait.
- Addon option to add Defusal Kit to player(s) with EOD/Explosive specialist trait.
- Vanilla mine detector to IEDD Notebook equipment box.
- Possibility to change wire cutting time for EODs/Explosive Specialists.
- Possibility to change wire cutting time for other units.
- IEDs are detectable also with vanilla mine detector.
- Possibility to determine if IEDs are detectable with Ace detectors and vanilla mine detector or not.
- Possibility to change min. and max. activation distance for IEDs.
- Possibility to interact with IEDs underwater.
- Adjustable wire cut failure option for EODs/Explosive Specialists.
- Adjustable wire cut failure option for other units.
- Adjustable possibility for activate IED after failed wire cut.
- "Just keep talking and nobody explodes-mode" = IEDD Notebook can't be opened near IEDs.
- Bomb vest (found under units attributes). Target with bomb vest can be escorted and unlike other IEDs in the mod, this doesn't activate by moving/running near. Drive carefully! (max. 45km/h)
and more coming...
IEDD Notebook requires Arma 3, the latest version of CBA A3 and the latest version of ACE3.
- You can use this mod published version simply by subscribing it from Steam Workshop and activating it in Arma3 Launcher.
- If you want to compile your own version you can clone this source and use HEMTT to compile it.
You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on GitHub. Please comment on issues if you want to contribute with, to avoid duplicating effort.
Head over to the Issues and press the “New Issue” button in the top right corner. Fill out the issue template. Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found from BI Studio wiki.
Discord | We have a public Discord server that anyone can join. This is where all our developers and contributors hang out and where we make announcements |
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IEDD Notebook is licensed under the GNU General Public License.