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Update rigidbody.md (#658)
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Removed an addition that seems incorrect and makes it unclear and corrected a typo.
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albertvanveen authored Jun 9, 2024
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4 changes: 2 additions & 2 deletions docs/user-manual/scenes/components/rigidbody.md
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Expand Up @@ -10,15 +10,15 @@ The Rigid Body component can be enabled or disabled using the toggle in the top

![Rigid Body component (Static)](/img/user-manual/scenes/components/component-rigid-body-static.png)

#### Dynamic (and Kinematic)
#### Dynamic

![Rigid Body component (Dynamic)](/img/user-manual/scenes/components/component-rigid-body-dynamic.png)

#### Kinematic

![Rigid Body component (Kinematic)](/img/user-manual/scenes/components/component-rigid-body-kinematic.png)

Note that you must add a [collision component][4] to the same entity in order to define the shape of the rigid body. Otherwise, the rigidbody component has no effect and will not participate in the physics simulation.
Note that you must add a [collision component][4] to the same entity in order to define the shape of the rigid body. Otherwise, the Rigid Body component has no effect and will not participate in the physics simulation.

## Properties

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