Releases: p-lr/MapView
Releases · p-lr/MapView
Customizable animation interpolators
Performance improvements
Reduce object allocations
Adjust thread pool priority
Previous version was using THREAD_PRIORITY_LOWEST, which can lead to UI hang on some emulators, while THREAD_PRIORITY_BACKGROUND has similar positive impact on overall responsiveness on low-end devices while not having this side effect.
Minor bug fix
Minor issue on visible tile calculation lead to some tiles being unnecessarily requested - fixed.
Performance improvement
- Now use a specific Dispatcher which sets the thread priority so they have less chance of impacting UI.
- Added remote HTTP demo
Performance improvement for remote HTTP tiles
- Greatly improve performance when having remote HTTP, leveraging back pressure (the view-model waits the collector when the latter is overwhelmed).
- Added tutorial to make a deep-zoom map.
Deferred configuration
The configuration of the MapView can now be done at any time after the MapView creation.