Promise library for JVM and Android
- Implements the Promises/A+ specification from JavaScript
- Built using Java 1.7, but designed for Java 1.8
- Supports Java Lambda expressions
- Android module allows resolve/reject callbacks to run on UI thread
This library requires Java 1.8
repositories {
maven { url "https://jitpack.io"
// https://docs.gradle.org/current/userguide/declaring_repositories.html#sec:repository-content-filtering
content {
// filter only artifacts with group "com.onehilltech.promises" for https://github.com/onehilltech/promises
includeGroup "com.onehilltech.promises"
}
}
}
dependencies {
// for JVM-only projects
compile 'com.onehilltech.promises:promises-jvm:x.y.z'
// for Android projects (includes JVM automatically)
implementation 'com.onehilltech.promises:promises-android:x.y.z'
}
The simplest promise to create is one that is already resolved or rejected using
Promise.resolve
or Promise.reject
, respectively.
// resolved promise
Promise.resolve (5);
// rejected promise
Promise.reject (new IllegalStateException ("This is a rejected promise"));
You can also create a promise that is settled in the background. This is good when you need to perform some workload in the background, and notify the caller (or client) when the workload is resolved or rejected.
Promise <Foo> p = new Promise < > (settlement -> {
// settlement.resolve (foo);
// settlement.reject (ex);
});
In this case, you must either invoke settlement.resolve
with the resolved value, or
settlement.reject
with an exception. Any uncaught exceptions will automatically reject
the promise with the uncaught exception.
All promises are executed (or settled) when they are first created. To process
a promise's settlement, use either then
or _catch
. It does not matter when you
call then
or _catch
. If the promise is not settled, then the appropriate
handler will be called after the promise is settled. If the promise is settled,
then the appropriate handler will be called as soon as possible.
Important. All handlers are executed on a separate thread.
Promise.resolve (5)
.then (n -> {
// n == 5
System.out.println ("Resolved value: " + n);
return null;
});
Promise.reject (new IllegalStateException ("This is a rejected promise"))
._catch (reason -> {
// reason instanceof IllegalStateException
reason.printStackTrace ();
return null;
});
You may notice that the handlers return null
in the example above. This is because the
handler has the option of returning a value or a Promise
that to used to resolve the value
for the next handler in the chain. If the handler does not a value or a Promise
, then
null
is passed to the next handler.
Promise.resolve (5)
.then (n -> {
// n == 5
System.out.println ("Resolved value: " + n);
return value (10);
})
.then (n -> {
// n == 10
System.out.println ("Resolved value: " + n);
return null;
});
Not all handlers will return a value or Promise
. If you are in this situation, then you can use
the ResolveNoReturn
and RejectNoReturn
helper classes, or resolved
and rejected
helper
methods.
import static com.onehilltech.promises.Promise.resolved;
import static com.onehilltech.promises.Promise.rejected;
// ...
Promise.resolve (5)
.then (resolved (n -> System.out.println ("Resolved value: " + n))) // n == 5
._catch (rejected (reason -> reason.printStackTrace ()));
Promises can be chained to create a series of background workloads to be completed in
step order. Just use then
to chain a series of background workloads, and _catch
to
handle any rejection from the preceding promises.
Promise.resolve (5)
.then (resolved (n -> System.out.println ("Resolved value: " + n))) // n == 5
.then (resolved (value -> System.out.println ("Resolved value: " + value))) // value == null
._catch (rejected (reason -> { }))
.then (this::doSomethingElse)
._catch (Promise.ignoreReason);
In the example above, we must point our several things. First, execution continues
after the first _catch
if any of the preceding promises is rejected. If none of
the promises are rejected, then the first _catch
is skipped. Second, we are using
Java method references (i.e., this::doSomethingElse
), which improves the readability
of the code, and reduces verbosity. Lastly, Promise.ignoreReason
is a special
handler that will catch the rejection and ignore the reason. This way, you do not have
to write a bunch of empty handlers like the first _catch
.
JavaScript introduced a concept called async/await for serial execution of promises. The
main idea the caller of await
blocks until the promises is settled. The advantage of this
approach is it makes promise code more readable because it removes promise chaining. We
provide a similar with this library, and it is simple to use. Below is example code that
uses the await
function to serialize promise execution.
import static com.onehilltech.promises.Promise.await;
// ....
try
{
int result = await (Promise.resolve (5));
}
catch (Exception e)
{
}
The await
function takes a Promise
. The caller of the await
function will block
until the promise is settled (i.e., resolved or rejected). If the promise is resolved,
it will return the resolved value. If the promise is rejected, it will throw the reason
for rejection.
The library implements Promise.all
, which is resolved if all promises are resolved
and rejected if any of the promises is rejected.
The library implements Promise.race
, which is settled when the first promise is either
resolved or rejected.
All promises are settled on a background thread, and the handlers are called on a background
thread. If you attempt to update the UI in the handler, then the Android framework will throw
an exception. This is because you are updating the UI on a different thread than the one that
create the UI elements (i.e., the main thread). To address the need for updating the UI in
the handler methods, the Android module provides onUiThread
helper methods for running a
handler on the UI thread.
import static com.onehilltech.promises.Promise.resolved;
import static com.onehilltech.promises.Promise.rejected;
import static com.onehilltech.promises.RejectedOnUIThread.onUiThread;
import static com.onehilltech.promises.ResolvedOnUIThread.onUiThread;
// ...
Promise.resolve ("Hello, World!")
.then (onUiThread (resolved (str -> this.label.setText (str))))
._catch (onUiThread (rejected (reason -> reason.printStackTrace ())));
Happy Coding!