This is a definition addon for VS Code Lua extension. It provides types, classes, functions and enumerators from DCS World Scripting Engine, to help with code completion and prevent errors.
-- For example
-- VS Code will now know this is a Unit object
local tomcat = Unit.getByName("Colt 1-1")
-- And it will yell at you if you try to do this
tomcat:getSize()
-- Because getSize is a function for the Group class, not Unit
These definitions are pulled from Hoggit Wiki Simulator Scripting Engine Documentation and permission was granted by Grimes before sharing or this repo. I take no credit for the content. I simply converted it to a format for Lua extension and did some structuring and cleaning.
At this point, most of the mission scripting and GUI (hook) environment definitions are in place. As I started with the most commonly used ones, some may still be missing. If you find any missing or incorrect definitions, you are welcome to open an issue or a pull request. We are still missing GUI Callbacks definitions.
When this project is more complete, I will PR it to LLS-Addons so that it can be installed directly from the Lua extension's Addon Manager.
Install the Lua extension for VS Code.
Create a folder somewhere to store all the Lua addons and clone this repo.
mkdir lua-addons
cd lua-addons
git clone https://github.com/omltcat/dcs-lua-definitions.git
Then add it to VS Code settings:
"Lua.workspace.userThirdParty": [
"/path/to/lua-addons"
]
- DCS Lua Runner
- Made by me. Execute Lua code in running DCS missions straight from VS Code.