Javascript module to generate the proof of work value for Nano currency transactions with the GPU by using a WebGL2 fragment shader that calculates a Blake2B hash.
See the demo for a working implementation.
WebGL 2 provides bitwise operators unavailable in WebGL 1. These are required for the Blake2B calculation. As of time of writing, WebGL2 is supported in Chrome and Firefox, on desktop and Android. See the WebGL2 compatibility table for more information.
Download the source code from the repository or with NPM.
npm install nano-webgl-pow
window.NanoWebglPow(hashHex, callback, progressCallback, threshold);
Due to using window.requestAnimationFrame()
to prevent blocking the main thread during generation, the browser tab must remain open during generation.
hashHex
<String>
Previous Block Hash as Hex Stringcallback
<Function>
Called when work value found. Arguments:work
work value as hex string,n
number of frames calculatedprogressCallback
<Function>
Optional. Receives single argument: n, number of frames so far. Returntrue
to abort.threshold
<String>|<Number>
Optional work difficulty as 32bit (default if ommited is0xFFFFFFF8
). Original up to v20 =0xFFFFFFC0
, v21 Send,Change =0xFFFFFFF8
, v21 Receive =0xFFFFFE00
. Max is 64x from original which is0xFFFFFFFF
.
More on how to calculate threshold values
window.NanoWebglPow.width, window.NanoWebglPow.height
Width, height properties for rendered frames during generation. Larger values will load the graphics card more.
Values must be multiples of 256 but do not need to be the same. (i.e. 512x768 is ok, 510x768 is not)
Default: 512x512
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MIT